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3D Game Comparison - Game vs. game. No hype; just facts.™
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- Half-Life² (8,260 bytes)
18: ...s]], [[sawblades]], [[sewer pipes]], [[shelves]] (metal), [[toxic waste]], [[walls]] (some), [[water]] (+...
33: * [[shards]]: [[glass]], [[metal]], [[wood]]
35: * [[sparks]]: [[electricity]], [[metal impacts]] ([[bullets]], [[crowbar]], manhack [[bl...
71: ...ootsteps]]: [[concrete]], [[dirt]], [[gravel]], [[metal]] (duct, generic, ladder), [[sand]], [[tile]], [[...
90: ...rs), [[locks]], machine NPCs, [[piers]] (some), [[shards]], [[signs]], [[tables]], [[vanities]], [[vents]]... - Devastation (4,545 bytes)
17: ** [[shards]]: [[wood]]
30: ...explosions, [[debris]], flowing water, [[gas]], [[shards]], [[smoke]], [[sparks]], [[steam]]
49: * [[footsteps]]: dirt, metal, rock, water - Wurm (11,297 bytes)
125: ... [[alloy]]s ([[brass]], [[bronze]], [[steel]]), [[metal armor|armor]] ([[chain armor|chain]], [[plate arm...
141: ...file]], [[hammer]], hand (clay), log (wood), ore (metal), [[polish]] (pelt), [[temper]] (water), etc
163: ...]], [[plants]] ([[flowers]], healing herbs), rock shards, [[salt]], [[sand]] - Carmageddon TDR 2000 (5,340 bytes)
115: ...reetlights]], [[stoplights]], [[tables]], metal [[shards]], [[totem poles]], [[trashcans]], [[trees]] (pal... - Mafia: The City of Lost Heaven (7,544 bytes)
13: ...[[explosions]], [[fire]], [[leaves]], [[rain]], [[shards]] (glass), [[smoke]], [[soap suds]], [[sparks]], ...
23: ...: [[environmental mapping|environmental]] (glass, metal; floors, gramaphone cone, perfume bottles--some, ...
50: * [[footstep]] sound: dirt, grass, gravel, metal, stone, wood - Assassin's Creed (4,027 bytes)
13: * [[reflection]]: floors (marble, metal), most metallic surfaces, walls (marble only?), [[water]] (+ [...
22: * [[shards]]: ceramic, wood
55: * [[footsteps]]: [[dirt]], [[gravel]], [[metal]], [[sand]], [[stone]], [[tile]], [[water]], [[wo... - Dragon's Lair 3D (3,380 bytes)
24: ** [[bounce]]: barrel [[wood shards|shards]], sparks
39: * [[footsteps]]: [[metal]], [[stone]], [[wood]] - No One Lives Forever (5,550 bytes)
15: ** breaking objects: [[glass shards]], [[machine parts|parts]] ([[vehicle parts|motor...
25: * [[texture]] [[environmental mapping]]: [[metal]] ([[doors]], [[gadgets]], [[weapons]], etc), som...
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