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3D Game Comparison - Game vs. game. No hype; just facts.™
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- Half-Life² (8,260 bytes)
18: ...hazard suit gloves]], [[floors]] (tile, metal), [[glass]], most metallic surfaces, [[rollers]], [[sawblad...
25: * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trails]], [[smok...
33: * [[shards]]: [[glass]], [[metal]], [[wood]]
54: ...er character breaks [[wood crates]]/[[beams]] and glass [[windows]]
90: ...rs), [[locks]], machine NPCs, [[piers]] (some), [[shards]], [[signs]], [[tables]], [[vanities]], [[vents]]... - Aliens vs Predator 2 (2,377 bytes)
30: ...d spray]], [[debris]], [[fire]], [[gas]], [[glass shards]], [[smoke]], [[sparks]], [[steam]]
39: ...ntal texturemapping|environmental]] ([[desks]], [[glass]], [[walls]]), [[mipmapping|mip]]
47: * [[transparency]]: [[clouds]], [[fire]], [[glass]], [[light beams]] ([[laser]], sun), [[pheremone ... - GUN (3,570 bytes)
18: ...]], [[debris]], [[dust]], [[leaves]], [[mist]], [[shards]], [[smoke]], [[sparks]], [[steam]]
31: * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[smoke]], [[steam]], [[water...
36: * [[shards]]: gold mining
69: * [[break]]: [[barrels]], [[glass]] ([[bottles]], [[window panes]]) - gameform (13,258 bytes)
88: ...me=effect shards}} {{#input:type=text|name=effect shards other}}<br>
89: ...#input:type=checkbox|name=effect shards glass}} [[glass]]<br>
90: {{#input:type=checkbox|name=effect shards leaves}} [[leaves]]<br>
91: {{#input:type=checkbox|name=effect shards wood}} [[wood]] - Devastation (4,545 bytes)
17: ** [[shards]]: [[wood]]
30: ...explosions, [[debris]], flowing water, [[gas]], [[shards]], [[smoke]], [[sparks]], [[steam]]
43: * [[transparency]]: [[fire]], [[glass]], [[laser beams]], [[light beams]], [[smoke]], [...
68: ...airs]] (some), [[cigarette packs]], [[crates]], [[glass]] ([[bottles]]), [[microwave ovens]], [[vending m... - Postal² (6,048 bytes)
15: ..., dust, electricity arcs, explosions, fire, glass shards (bottles, windows), liquid drops/splash, mist, sm...
18: ** [[explosion force]] blows out glass and up vehicles (+ debris)
26: * [[transparency]]: barf, fire, glass, light beams, pee, smoke, steam
73: ** face/look at player when he breaks glass
91: ...kegs]], [[bodies]], [[bottles]], [[gas pumps]], [[glass windows]], natural gas [[pipeline]], [[propane ta... - Mafia: The City of Lost Heaven (7,544 bytes)
13: ...ns]], [[fire]], [[leaves]], [[rain]], [[shards]] (glass), [[smoke]], [[soap suds]], [[sparks]], [[steam]]...
17: ** [[explosion force]]: blows out glass, pushes people/NPCs/objects back
23: ...pping]]: [[environmental mapping|environmental]] (glass, metal; floors, gramaphone cone, perfume bottles-...
25: * [[transparency]]: [[fire]], [[glass]], [[light beams]], player character when camera ...
34: * [[vehicles]]: [[incremental damage]] (broken glass, dents, engine steam, off-centered steering, bump... - Assassin's Creed (4,027 bytes)
16: * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trails]], [[smok...
22: * [[shards]]: ceramic, wood - No One Lives Forever (5,550 bytes)
15: ** breaking objects: [[glass shards]], [[machine parts|parts]] ([[vehicle parts|motor...
26: ... [[sleeping gas|sleeping]], [[stun gas|stun]]), [[glass]], [[light beams]], poodle toy olfactory [[scent]...
49: ...kers]], [[bottles]], [[cups]], [[mugs]], [[safety glasses]], [[skylights]], [[test tubes]], [[windows]]: ...
65: ** [[zoom]]: [[sunglasses]], [[gun scope]]
87: * shoot through surfaces (fences, glass, grates, wood)
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