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3D Game Comparison - Game vs. game. No hype; just facts.™
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- Half-Life² (8,260 bytes)
33: * [[shards]]: [[glass]], [[metal]], [[wood]]
54: * [[weight]]: player character breaks [[wood crates]]/[[beams]] and glass [[windows]]
63: * [[fire]] breaks wooden objects
71: ...eneric, ladder), [[sand]], [[tile]], [[water]], [[wood]]
90: ...rs), [[locks]], machine NPCs, [[piers]] (some), [[shards]], [[signs]], [[tables]], [[vanities]], [[vents]]... - GUN (3,570 bytes)
18: ...]], [[debris]], [[dust]], [[leaves]], [[mist]], [[shards]], [[smoke]], [[sparks]], [[steam]]
36: * [[shards]]: gold mining
71: ...]], [[lights]] (ceiling-hung), [[tumbleweeds]], [[wood beams]] - gameform (13,258 bytes)
88: ...me=effect shards}} {{#input:type=text|name=effect shards other}}<br>
89: {{#input:type=checkbox|name=effect shards glass}} [[glass]]<br>
90: {{#input:type=checkbox|name=effect shards leaves}} [[leaves]]<br>
91: ...{#input:type=checkbox|name=effect shards wood}} [[wood]] - Devastation (4,545 bytes)
17: ** [[shards]]: [[wood]]
30: ...explosions, [[debris]], flowing water, [[gas]], [[shards]], [[smoke]], [[sparks]], [[steam]] - Wurm (11,297 bytes)
110: ...]]/[[shield]]s, [[blade]]s, [[building]]s (stone, wood)
116: ...tone, wood), [[fishing hook|fishing hooks]] (iron/wood), [[fishing rod]]s (fishing pole + rope), [[floor...
131: *** wood: [[kindling]], [[plank]]s, [[shaft]]s
141: ...[carve]], [[file]], [[hammer]], hand (clay), log (wood), ore (metal), [[polish]] (pelt), [[temper]] (wat...
152: ...imal parts]]), [[cut down]] trees and [[chop up]] wood, [[drag]] carts, [[lead]]/[[groom]]/[[tame]] anim... - Trespasser (6,100 bytes)
23: ..., fall over, fly through air, impact, float (wood shards, etc)
68: ...style), trailers, trashcans, wood: beams, planks, shards, sticks - Carmageddon TDR 2000 (5,340 bytes)
114: ...incremental damage]]), [[fence]]s ([[chainlink]], wood), [[fuel tank]]s, [[windows]] (+ crack first)
115: ..., [[trees]] (palm), [[tumbleweed]], [[wagons]], [[wood]]: ([[boards]], [[trellises]]) - Mafia: The City of Lost Heaven (7,544 bytes)
13: ...[[explosions]], [[fire]], [[leaves]], [[rain]], [[shards]] (glass), [[smoke]], [[soap suds]], [[sparks]], ...
50: ...tstep]] sound: dirt, grass, gravel, metal, stone, wood - Assassin's Creed (4,027 bytes)
22: * [[shards]]: ceramic, wood
55: ...al]], [[sand]], [[stone]], [[tile]], [[water]], [[wood]] - Dragon's Lair 3D (3,380 bytes)
24: ** [[bounce]]: barrel [[wood shards|shards]], sparks
39: * [[footsteps]]: [[metal]], [[stone]], [[wood]]
56: ...ireballs|balls]]), shooting ([[books]], flaming [[wood poles]])
59: * [[break]]: [[barrels]], [[wood beam]] - No One Lives Forever (5,550 bytes)
15: ** breaking objects: [[glass shards]], [[machine parts|parts]] ([[vehicle parts|motor...
50: ... paste [[cans]], [[training dummies]], [[valve]], wood [[chairs]] (some)
53: * [[push]]: [[buttons]], bouyant envelope, wood [[boards]]
87: * shoot through surfaces (fences, glass, grates, wood)
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