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  1. Half-Life² (8,260 bytes)
    18: ...hazard suit gloves]], [[floors]] (tile, metal), [[glass]], most metallic surfaces, [[rollers]], [[sawblad...
    25: * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trails]], [[smok...
    33: * [[shards]]: [[glass]], [[metal]], [[wood]]
    54: ...er character breaks [[wood crates]]/[[beams]] and glass [[windows]]
    90: ...rs), [[locks]], machine NPCs, [[piers]] (some), [[shards]], [[signs]], [[tables]], [[vanities]], [[vents]]...
  2. Aliens vs Predator 2 (2,377 bytes)
    30: ...d spray]], [[debris]], [[fire]], [[gas]], [[glass shards]], [[smoke]], [[sparks]], [[steam]]
    39: ...ntal texturemapping|environmental]] ([[desks]], [[glass]], [[walls]]), [[mipmapping|mip]]
    47: * [[transparency]]: [[clouds]], [[fire]], [[glass]], [[light beams]] ([[laser]], sun), [[pheremone ...
  3. GUN (3,570 bytes)
    18: ...]], [[debris]], [[dust]], [[leaves]], [[mist]], [[shards]], [[smoke]], [[sparks]], [[steam]]
    31: * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[smoke]], [[steam]], [[water...
    36: * [[shards]]: gold mining
    69: * [[break]]: [[barrels]], [[glass]] ([[bottles]], [[window panes]])
  4. gameform (13,258 bytes)
    88: ...me=effect shards}} {{#input:type=text|name=effect shards other}}<br>
    89: ...#input:type=checkbox|name=effect shards glass}} [[glass]]<br>
    90: {{#input:type=checkbox|name=effect shards leaves}} [[leaves]]<br>
    91: {{#input:type=checkbox|name=effect shards wood}} [[wood]]
  5. Devastation (4,545 bytes)
    17: ** [[shards]]: [[wood]]
    30: ...explosions, [[debris]], flowing water, [[gas]], [[shards]], [[smoke]], [[sparks]], [[steam]]
    43: * [[transparency]]: [[fire]], [[glass]], [[laser beams]], [[light beams]], [[smoke]], [...
    68: ...airs]] (some), [[cigarette packs]], [[crates]], [[glass]] ([[bottles]]), [[microwave ovens]], [[vending m...
  6. Postal² (6,048 bytes)
    15: ..., dust, electricity arcs, explosions, fire, glass shards (bottles, windows), liquid drops/splash, mist, sm...
    18: ** [[explosion force]] blows out glass and up vehicles (+ debris)
    26: * [[transparency]]: barf, fire, glass, light beams, pee, smoke, steam
    73: ** face/look at player when he breaks glass
    91: ...kegs]], [[bodies]], [[bottles]], [[gas pumps]], [[glass windows]], natural gas [[pipeline]], [[propane ta...
  7. Mafia: The City of Lost Heaven (7,544 bytes)
    13: ...ns]], [[fire]], [[leaves]], [[rain]], [[shards]] (glass), [[smoke]], [[soap suds]], [[sparks]], [[steam]]...
    17: ** [[explosion force]]: blows out glass, pushes people/NPCs/objects back
    23: ...pping]]: [[environmental mapping|environmental]] (glass, metal; floors, gramaphone cone, perfume bottles-...
    25: * [[transparency]]: [[fire]], [[glass]], [[light beams]], player character when camera ...
    34: * [[vehicles]]: [[incremental damage]] (broken glass, dents, engine steam, off-centered steering, bump...
  8. Assassin's Creed (4,027 bytes)
    16: * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trails]], [[smok...
    22: * [[shards]]: ceramic, wood
  9. No One Lives Forever (5,550 bytes)
    15: ** breaking objects: [[glass shards]], [[machine parts|parts]] ([[vehicle parts|motor...
    26: ... [[sleeping gas|sleeping]], [[stun gas|stun]]), [[glass]], [[light beams]], poodle toy olfactory [[scent]...
    49: ...kers]], [[bottles]], [[cups]], [[mugs]], [[safety glasses]], [[skylights]], [[test tubes]], [[windows]]: ...
    65: ** [[zoom]]: [[sunglasses]], [[gun scope]]
    87: * shoot through surfaces (fences, glass, grates, wood)

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