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  1. fading shadows (177 bytes)
    1: '''Fading shadows''' are when a [[shadow]] gradually fades out (bec...
    3: * {{effect|shadow mapping|shadow fading|cat=shadow effects}}

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  1. Severance: Blade of Darkness (2,297 bytes)
    20: ...ght sources]], [[fading shadows|fade]], [[scaling shadows|scale]], [[vertical angle adjustment]]--''everyth...
    22: * [[transparency]]: [[blood]], [[cobwebs]], fading broken objects, [[water]]
    30: ...[[3rd-person]], [[seamless transition]], body and shadows rendered in 1st-person, camera moves with charact...
  2. Half-Life² (8,260 bytes)
    19: ...ading shadows|fading]]; [[NPCs]], [[moving object shadows|moving objects]]
  3. Assassin's Creed (4,027 bytes)
    14: ...]: [[vertical angle adjustment]], [[shadow fading|fading]]; NPCs, moving objects, [[clouds]]
  4. The Elder Scrolls III: Morrowind (6,733 bytes)
    17: ... adjustment (length & vertical angle), polygonal, fading (whole); NPCs
  5. Drakan: Order of the Flame (4,669 bytes)
    17: ...irt]]/[[dust]] (falling), [[fading broken objects|fading (corpses, broken barrels/crates)]], [[fire]], [[g...
    40: ===[[shadows]]===
    41: * [[masked texture shadows|masked textures]]
    42: * [[dynamic shadows|dynamic]], [[real-time shadows|real-time]] (all characters)
  6. fading shadows (177 bytes)
    1: '''Fading shadows''' are when a [[shadow]] gradually fades out (bec...
    3: * {{effect|shadow mapping|shadow fading|cat=shadow effects}}

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