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  1. Half-Life² (8,260 bytes)
    18: ...[dumpsters]], [[eyes]], [[hazard suit gloves]], [[floors]] (tile, metal), [[glass]], most metallic surface...
    26: ...other: [[pixel shader|pixel]]/[[vertex shader]]s (reflections)
  2. Postal² (6,048 bytes)
    20: * [[reflection]]: [[mirrors]]; see environmental texture mapping
    24: ...apping|environmental]] (some signs, statues, tile floors/walls)
  3. Mafia: The City of Lost Heaven (7,544 bytes)
    18: * [[reflection]]: [[mirror]], water ([[puddles]], [[river]]); se...
    23: ...ironmental mapping|environmental]] (glass, metal; floors, gramaphone cone, perfume bottles--some, vehicles...
  4. Assassin's Creed (4,027 bytes)
    13: * [[reflection]]: floors (marble, metal), most metallic surfaces, walls (m...
    17: ...]], [[depth of field]], pixel/[[vertex shaders]] (reflections)
  5. Drakan: Order of the Flame (4,669 bytes)
    15: * [[reflection]]: [[environment mapping]]
    79: ...es]]: [[find]] keys/items, [[pressure-sensitive]] floors/walls
    81: ...(track-spinning), [[darts (shooting)]], [[fire]], floors (crumbling), [[lava]], [[poison gas]], [[falling ...

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