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  1. Half-Life² (8,260 bytes)
    18: ...hazard suit gloves]], [[floors]] (tile, metal), [[glass]], most metallic surfaces, [[rollers]], [[sawblad...
    25: * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trails]], [[smok...
    26: ...other: [[pixel shader|pixel]]/[[vertex shader]]s (reflections)
    33: * [[shards]]: [[glass]], [[metal]], [[wood]]
    54: ...er character breaks [[wood crates]]/[[beams]] and glass [[windows]]
  2. Aliens vs Predator 2 (2,377 bytes)
    30: ...[[blood spray]], [[debris]], [[fire]], [[gas]], [[glass shards]], [[smoke]], [[sparks]], [[steam]]
    39: ...ntal texturemapping|environmental]] ([[desks]], [[glass]], [[walls]]), [[mipmapping|mip]]
    44: * [[reflection]]: see environmental texture mapping
    47: * [[transparency]]: [[clouds]], [[fire]], [[glass]], [[light beams]] ([[laser]], sun), [[pheremone ...
  3. reflection (113 bytes)
    1: {{effect|reflection (computer graphics)|reflect}}
    5: * [[glass]]
  4. GUN (3,570 bytes)
    22: * [[reflection]]: see environmental texture mapping
    31: * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[smoke]], [[steam]], [[water...
    69: * [[break]]: [[barrels]], [[glass]] ([[bottles]], [[window panes]])
  5. Devastation (4,545 bytes)
    36: * [[reflection]]: some water [[puddles]]; see [[environmental te...
    43: * [[transparency]]: [[fire]], [[glass]], [[laser beams]], [[light beams]], [[smoke]], [...
    68: ...airs]] (some), [[cigarette packs]], [[crates]], [[glass]] ([[bottles]]), [[microwave ovens]], [[vending m...
  6. Construction-Destruction (2,212 bytes)
    26: * [[reflection]]: [[water]] (sky only)
    31: * [[transparency]]: [[glass]], [[smoke]]
  7. Heavy Metal: F.A.K.K.² (4,727 bytes)
    22: ...[reflection]]: metallic surfaces, non-translucent glass, many other things
    30: ...nsparency]]: explosions, fire, ghosts, [[glass]] (glasses, health vials, water ampules, windows), [[holog...
  8. Postal² (6,048 bytes)
    15: ...clouds, dust, electricity arcs, explosions, fire, glass shards (bottles, windows), liquid drops/splash, m...
    18: ** [[explosion force]] blows out glass and up vehicles (+ debris)
    20: * [[reflection]]: [[mirrors]]; see environmental texture mapping
    26: * [[transparency]]: barf, fire, glass, light beams, pee, smoke, steam
    73: ** face/look at player when he breaks glass
  9. Mafia: The City of Lost Heaven (7,544 bytes)
    13: ...ns]], [[fire]], [[leaves]], [[rain]], [[shards]] (glass), [[smoke]], [[soap suds]], [[sparks]], [[steam]]...
    17: ** [[explosion force]]: blows out glass, pushes people/NPCs/objects back
    18: * [[reflection]]: [[mirror]], water ([[puddles]], [[river]]); se...
    23: ...pping]]: [[environmental mapping|environmental]] (glass, metal; floors, gramaphone cone, perfume bottles-...
    25: * [[transparency]]: [[fire]], [[glass]], [[light beams]], player character when camera ...
  10. Assassin's Creed (4,027 bytes)
    13: * [[reflection]]: floors (marble, metal), most metallic surfaces...
    16: * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trails]], [[smok...
    17: ...]], [[depth of field]], pixel/[[vertex shaders]] (reflections)
  11. The Elder Scrolls III: Morrowind (6,733 bytes)
    16: * [[reflection]]: see environmental texture mapping; [[pixel-sha...
    22: ...[[cobwebs]], [[blood]], [[crystals]], [[fire]], [[glass]], [[magical effects]], [[poison]], [[smoke]], [[...
    81: * dishware: [[cups]]/[[glasses]], [[plates]], [[utensils]] ([[forks]], [[knive...
    84: * [[glass]], [[goblets]], [[gold]], [[grain]], [[hearts]], ...
    87: * [[lanterns]]: glass, paper, travel
  12. No One Lives Forever (5,550 bytes)
    15: ** breaking objects: [[glass shards]], [[machine parts|parts]] ([[vehicle part...
    24: * [[reflection]]: see environmental mapping
    26: ... [[sleeping gas|sleeping]], [[stun gas|stun]]), [[glass]], [[light beams]], poodle toy olfactory [[scent]...
    49: ...kers]], [[bottles]], [[cups]], [[mugs]], [[safety glasses]], [[skylights]], [[test tubes]], [[windows]]: ...
    65: ** [[zoom]]: [[sunglasses]], [[gun scope]]
  13. Drakan: Order of the Flame (4,669 bytes)
    15: * [[reflection]]: [[environment mapping]]
    17: ...g (corpses, broken barrels/crates)]], [[fire]], [[glass]] (cups, light panels), [[glow]], [[grimstone]], ...
    86: * [[break]]: bodies, dishes (glass cups, jugs, plates), rocks/snowballs, some walls,...

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