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  1. Half-Life² (8,260 bytes)
    40: ...rone [[swarms]]; see particle effects, [[#physics|physics]], and [[*Other|sound]]
    50: ===[[physics]]===
    53: * [[air density]], [[bouyancy]], [[friction]], [[inertia]], [[magnetism]], [[momentum]], [[we...
    86: * [[puzzles]]: physics-based (add/remove weight, add floating objects to...
    97: ... off when power plug pulled out of socket; see [[#physics]]
  2. Aliens vs Predator 2 (2,377 bytes)
    32: ===[[physics]]===
    34: * [[friction]], [[inertia]], [[momentum]]
  3. GUN (3,570 bytes)
    19: * [[physics]]
    21: ** [[friction]], [[inertia]], [[momentum]]
  4. Hard Truck 2 (1,825 bytes)
    15: * [[physics]]: [[gravity]], [[friction]] ([[slippery]] dirt/wet [[roads]] & [[grass]]), ...
  5. Magic Carpet (1,124 bytes)
    18: * [[physics]]: [[gravity]], [[friction]] (mana balls), [[inertia]] (carpet)
  6. Arx Fatalis (8,363 bytes)
    64: ===[[physics]]===
    67: * [[friction]], [[inertia]], [[momentum]]
  7. Devastation (4,545 bytes)
    31: * [[physics]]: very realistic, [[ragdoll bodies]]
    33: ** [[friction]], [[inertia]], [[momentum]], [[bouyancy]]
  8. Construction-Destruction (2,212 bytes)
    22: * [[physics]]: ''[[Havok]]''
    24: ** [[friction]], [[inertia]], [[momentum]]
  9. Wurm (11,297 bytes)
    60: * [[physics]]
    62: ** [[friction]], [[inertia]], [[momentum]]
  10. Thief: The Dark Project (5,716 bytes)
    28: ...Burrick poison); see particle effects, [[#physics|physics]], and [[#Other|sound]]
    36: ===[[physics]]===
    38: * [[air density]], [[bouyancy]], [[friction]], [[inertia]], [[momentum]], [[weight]]
  11. Carmageddon TDR 2000 (5,340 bytes)
    13: |physics fabric=<smw_false_words>
    14: |physics fabric other=<smw_false_words>
    15: |physics fluid=<smw_false_words>
    16: |physics fluid other=<smw_false_words>
    99: * [[physics]]: [[gravity]], [[friction]], [[inertia]]
  12. Postal² (6,048 bytes)
    16: * [[physics]]: [[Karma engine]]
    17: ** [[friction]]/[[gravity]]: player, enemies
    19: ** "[[ragdoll physics|ragdoll]]" (human bodies)
  13. Mafia: The City of Lost Heaven (7,544 bytes)
    14: * [[physics]]
    15: ** [[friction]]/[[gravity]]: ammo clips, bullet shells, [[bodie...
    86: ...ts, [[railings]], [[street signs]]; see [[#Engine|physics]]
  14. Assassin's Creed (4,027 bytes)
    29: ...s]]; see [[#Engine|particle effects]], [[#physics|physics]], and [[#Other|sound]]
    36: ===[[physics]]===
    39: * [[friction]], [[inertia]], [[momentum]], [[weight]] (see [[#...
    83: ...te]] ([[computers]], [[keypads]]); see [[#physics|physics]]
  15. The Elder Scrolls III: Morrowind (6,733 bytes)
    13: * [[physics]]
    15: ** [[friction]], [[inertia]], [[momentum]]
  16. Dragon's Lair 3D (3,380 bytes)
    20: * [[physics]]
    23: ** [[friction]], [[inertia]], [[momentum]]
  17. Drakan: Order of the Flame (4,669 bytes)
    34: ===[[physics]]===
    38: * [[friction]], [[inertia]], [[momentum]]
  18. Gothic (5,984 bytes)
    37: ===[[physics]]===
    40: * [[friction]], [[inertia]], [[momentum]]
  19. Risen (6,174 bytes)
    36: ===[[physics]]===
    39: * [[friction]], [[inertia]], [[momentum]]

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