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- Half-Life² (8,260 bytes)
40: ...rone [[swarms]]; see particle effects, [[#physics|physics]], and [[*Other|sound]]
50: ===[[physics]]===
53: * [[air density]], [[bouyancy]], [[friction]], [[inertia]], [[magnetism]], [[momentum]], [[we...
86: * [[puzzles]]: physics-based (add/remove weight, add floating objects to...
97: ... off when power plug pulled out of socket; see [[#physics]] - Aliens vs Predator 2 (2,377 bytes)
32: ===[[physics]]===
34: * [[friction]], [[inertia]], [[momentum]] - GUN (3,570 bytes)
19: * [[physics]]
21: ** [[friction]], [[inertia]], [[momentum]] - Hard Truck 2 (1,825 bytes)
15: * [[physics]]: [[gravity]], [[friction]] ([[slippery]] dirt/wet [[roads]] & [[grass]]), ... - Magic Carpet (1,124 bytes)
18: * [[physics]]: [[gravity]], [[friction]] (mana balls), [[inertia]] (carpet) - Arx Fatalis (8,363 bytes)
64: ===[[physics]]===
67: * [[friction]], [[inertia]], [[momentum]] - Devastation (4,545 bytes)
31: * [[physics]]: very realistic, [[ragdoll bodies]]
33: ** [[friction]], [[inertia]], [[momentum]], [[bouyancy]] - Construction-Destruction (2,212 bytes)
22: * [[physics]]: ''[[Havok]]''
24: ** [[friction]], [[inertia]], [[momentum]] - Wurm (11,297 bytes)
60: * [[physics]]
62: ** [[friction]], [[inertia]], [[momentum]] - Thief: The Dark Project (5,716 bytes)
28: ...Burrick poison); see particle effects, [[#physics|physics]], and [[#Other|sound]]
36: ===[[physics]]===
38: * [[air density]], [[bouyancy]], [[friction]], [[inertia]], [[momentum]], [[weight]] - Carmageddon TDR 2000 (5,340 bytes)
13: |physics fabric=<smw_false_words>
14: |physics fabric other=<smw_false_words>
15: |physics fluid=<smw_false_words>
16: |physics fluid other=<smw_false_words>
99: * [[physics]]: [[gravity]], [[friction]], [[inertia]] - Postal² (6,048 bytes)
16: * [[physics]]: [[Karma engine]]
17: ** [[friction]]/[[gravity]]: player, enemies
19: ** "[[ragdoll physics|ragdoll]]" (human bodies) - Mafia: The City of Lost Heaven (7,544 bytes)
14: * [[physics]]
15: ** [[friction]]/[[gravity]]: ammo clips, bullet shells, [[bodie...
86: ...ts, [[railings]], [[street signs]]; see [[#Engine|physics]] - Assassin's Creed (4,027 bytes)
29: ...s]]; see [[#Engine|particle effects]], [[#physics|physics]], and [[#Other|sound]]
36: ===[[physics]]===
39: * [[friction]], [[inertia]], [[momentum]], [[weight]] (see [[#...
83: ...te]] ([[computers]], [[keypads]]); see [[#physics|physics]] - The Elder Scrolls III: Morrowind (6,733 bytes)
13: * [[physics]]
15: ** [[friction]], [[inertia]], [[momentum]] - Dragon's Lair 3D (3,380 bytes)
20: * [[physics]]
23: ** [[friction]], [[inertia]], [[momentum]] - Drakan: Order of the Flame (4,669 bytes)
34: ===[[physics]]===
38: * [[friction]], [[inertia]], [[momentum]] - Gothic (5,984 bytes)
37: ===[[physics]]===
40: * [[friction]], [[inertia]], [[momentum]] - Risen (6,174 bytes)
36: ===[[physics]]===
39: * [[friction]], [[inertia]], [[momentum]]
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