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- action (5,686 bytes)
9: ...dventure]]'' (1978) was the first game to feature objects that could be picked up, used, and dropped (and ...
12: ...[[shoot]]ing/[[w:fire (disambiguation)|firing]] a weapon, [[hit]]ting, [[punch]]ing, [[kick]]ing, [[throw]...
18: ...ng), etc. [[w:dual wield|Dual wielding]] (holding weapons in multiple hands) is also used in games like ''... - Half-Life² (8,260 bytes)
18: ...ste]], [[walls]] (some), [[water]] (+ puddles), [[weapons]]; [[pixel shaders]]; see environmental texture ...
19: ...ading]]; [[NPCs]], [[moving object shadows|moving objects]]
59: ** [[plastic crates]] hold objects ([[bottles]], [[cans]], etc)
62: * [[explosion force]] pushes/breaks objects
63: * [[fire]] breaks wooden objects - Arx Fatalis (8,363 bytes)
39: * other: [[usable objects highlight]]
44: * [[sparks]]: fist/weapon [[impact spark|impact]]
45: * [[steam]]: object-lava contact
57: ** picked up objects from water causes ripple and splash
68: * dropped/thrown objects [[bounce]] slightly - club (36 bytes)
1: {{object|club (weapon)|cat=Weapons}} - Heavy Metal: F.A.K.K.² (4,727 bytes)
16: ...ttling [[feathers]] after giant bird deaths, some weapon effects
49: * head looks at pickups and scripted objects
51: ...tor, [[pull]] (+ up edges), [[push]], ready/store weapon (2 hands), [[run]], [[shimmy]] (horizontal edges/...
52: ** combo weapon actions
85: * [[pickups]]: 3D objects - Trespasser (6,100 bytes)
23: ** objects: stackable, fall over, fly through air, impact, ...
57: |environment effects other=* object contact debris (dust)
61: ** buildings/dinosaurs/objects
101: |weapons pickupable objects=<smw_false_words>
114: |thrown weapons stick bodies=<smw_false_words> - Thief: The Dark Project (5,716 bytes)
14: * [[shadows]]: pre-rendered, static; buldings/objects
39: ...losing fully and/or can be pushed by doors (small objects only)
44: ...e correctly), fly through air, impact, move other objects slightly (depending on size)
50: * [[stamina]]: holding bow
52: ...[sheath]] weapon, [[run]], [[swim]], [[swing]] [[#objects|blackjack/sword]], [[walk]] - Dragon's Lair 3D (3,380 bytes)
41: ...(forward, left/right), [[run]], [[shoot]]/[[swing weapon]], [[strafe]], [[walk]]
68: * [[weapons]]: [[crossbow]], [[sword]] - Drakan: Order of the Flame (4,669 bytes)
17: ...y]]: [[dirt]]/[[dust]] (falling), [[fading broken objects|fading (corpses, broken barrels/crates)]], [[fir...
37: ** objects: body [[guts]], broken barrels, ice crystals, ro...
59: ...[[run]], [[sneak]], [[strafe]], [[swim]], [[swing weapon]]
62: ** [[zoom]]: aiming [[bow]] in 1st-person
90: * [[pickup]]: [[ammo]]/[[weapons]], see [[#Inventory|inventory]] - Gothic (5,984 bytes)
20: ... fire, [[glass]], lightning shield, smoke, water, weapon swings
21: ...r footsteps), [[underwater distortion]], [[usable object highlight]]
26: ...]: anvil hammering, [[grinding stone]], weapon-to-weapon clashes
41: ...d objects [[object bounce|bounce]] slightly and [[object slide|slide]] down hills
58: ...b ledge]], [[pull up]]), [[run]], [[shoot]]/swing weapon, [[sneak]], [[strafe]], [[swim]] ([[dive underwat... - Risen (6,174 bytes)
19: ... fire, [[glass]], lightning shield, smoke, water, weapon swings
20: ...r footsteps), [[underwater distortion]], [[usable object highlight]]
25: ...]: anvil hammering, [[grinding stone]], weapon-to-weapon clashes
40: ...d objects [[object bounce|bounce]] slightly and [[object slide|slide]] down hills
57: ...b ledge]], [[pull up]]), [[run]], [[shoot]]/swing weapon, [[sneak]], [[strafe]], [[swim]] ([[dive underwat...
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