Search results

3D Game Comparison - Game vs. game. No hype; just facts.™

Jump to: navigation, search

No page titled object/weapon/bow

What links here

< object/weapon/bow


Page (1)Type
  • 3DGC:Design

  • All pages starting here

    (redirects in italics)

    All pages starting/ending here

    UNIQ6a60b5c4751f0ab1-dpl-00000002-QINU

    11 results starting at #1


    [previous 20] (20 | 50 | 100 | 250 | 500) [next 20]

    No page title matches

    Page text matches

    1. action (5,686 bytes)
      9: ...dventure]]'' (1978) was the first game to feature objects that could be picked up, used, and dropped (and ...
      12: ...[[shoot]]ing/[[w:fire (disambiguation)|firing]] a weapon, [[hit]]ting, [[punch]]ing, [[kick]]ing, [[throw]...
      18: ...ng), etc. [[w:dual wield|Dual wielding]] (holding weapons in multiple hands) is also used in games like ''...
    2. Half-Life² (8,260 bytes)
      18: ...ste]], [[walls]] (some), [[water]] (+ puddles), [[weapons]]; [[pixel shaders]]; see environmental texture ...
      19: ...ading]]; [[NPCs]], [[moving object shadows|moving objects]]
      59: ** [[plastic crates]] hold objects ([[bottles]], [[cans]], etc)
      62: * [[explosion force]] pushes/breaks objects
      63: * [[fire]] breaks wooden objects
    3. Arx Fatalis (8,363 bytes)
      39: * other: [[usable objects highlight]]
      44: * [[sparks]]: fist/weapon [[impact spark|impact]]
      45: * [[steam]]: object-lava contact
      57: ** picked up objects from water causes ripple and splash
      68: * dropped/thrown objects [[bounce]] slightly
    4. club (36 bytes)
      1: {{object|club (weapon)|cat=Weapons}}
    5. Heavy Metal: F.A.K.K.² (4,727 bytes)
      16: ...ttling [[feathers]] after giant bird deaths, some weapon effects
      49: * head looks at pickups and scripted objects
      51: ...tor, [[pull]] (+ up edges), [[push]], ready/store weapon (2 hands), [[run]], [[shimmy]] (horizontal edges/...
      52: ** combo weapon actions
      85: * [[pickups]]: 3D objects
    6. Trespasser (6,100 bytes)
      23: ** objects: stackable, fall over, fly through air, impact, ...
      57: |environment effects other=* object contact debris (dust)
      61: ** buildings/dinosaurs/objects
      101: |weapons pickupable objects=<smw_false_words>
      114: |thrown weapons stick bodies=<smw_false_words>
    7. Thief: The Dark Project (5,716 bytes)
      14: * [[shadows]]: pre-rendered, static; buldings/objects
      39: ...losing fully and/or can be pushed by doors (small objects only)
      44: ...e correctly), fly through air, impact, move other objects slightly (depending on size)
      50: * [[stamina]]: holding bow
      52: ...[sheath]] weapon, [[run]], [[swim]], [[swing]] [[#objects|blackjack/sword]], [[walk]]
    8. Dragon's Lair 3D (3,380 bytes)
      41: ...(forward, left/right), [[run]], [[shoot]]/[[swing weapon]], [[strafe]], [[walk]]
      68: * [[weapons]]: [[crossbow]], [[sword]]
    9. Drakan: Order of the Flame (4,669 bytes)
      17: ...y]]: [[dirt]]/[[dust]] (falling), [[fading broken objects|fading (corpses, broken barrels/crates)]], [[fir...
      37: ** objects: body [[guts]], broken barrels, ice crystals, ro...
      59: ...[[run]], [[sneak]], [[strafe]], [[swim]], [[swing weapon]]
      62: ** [[zoom]]: aiming [[bow]] in 1st-person
      90: * [[pickup]]: [[ammo]]/[[weapons]], see [[#Inventory|inventory]]
    10. Gothic (5,984 bytes)
      20: ... fire, [[glass]], lightning shield, smoke, water, weapon swings
      21: ...r footsteps), [[underwater distortion]], [[usable object highlight]]
      26: ...]: anvil hammering, [[grinding stone]], weapon-to-weapon clashes
      41: ...d objects [[object bounce|bounce]] slightly and [[object slide|slide]] down hills
      58: ...b ledge]], [[pull up]]), [[run]], [[shoot]]/swing weapon, [[sneak]], [[strafe]], [[swim]] ([[dive underwat...
    11. Risen (6,174 bytes)
      19: ... fire, [[glass]], lightning shield, smoke, water, weapon swings
      20: ...r footsteps), [[underwater distortion]], [[usable object highlight]]
      25: ...]: anvil hammering, [[grinding stone]], weapon-to-weapon clashes
      40: ...d objects [[object bounce|bounce]] slightly and [[object slide|slide]] down hills
      57: ...b ledge]], [[pull up]]), [[run]], [[shoot]]/swing weapon, [[sneak]], [[strafe]], [[swim]] ([[dive underwat...

    [previous 20] (20 | 50 | 100 | 250 | 500) [next 20]




    List redirects
    Search for

    Views
    Personal tools