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    1. action (5,686 bytes)
      9: ...dventure]]'' (1978) was the first game to feature objects that could be picked up, used, and dropped (and ...
    2. Half-Life² (8,260 bytes)
      18: ...s]]; [[pixel shaders]]; see environmental texture mapping
      19: ...ading]]; [[NPCs]], [[moving object shadows|moving objects]]
      23: ...|mapping]]: [[bumpmapping|bump]], [[environmental mapping|environmental]], [[mip]], [[procedural textur...
      45: * [[vertex lighting|vertex]] & [[lightmap]]
      59: ** [[plastic crates]] hold objects ([[bottles]], [[cans]], etc)
    3. Aliens vs Predator 2 (2,377 bytes)
      39: ...nmental]] ([[desks]], [[glass]], [[walls]]), [[mipmapping|mip]]
      44: * [[reflection]]: see environmental texture mapping
      45: ...]], [[ovalular masks]]; [[animals]], [[pickupable objects]]
      55: * [[actions]]: [[pickup]] object, [[hit]]/[[kick]], [[run]], [[walk]]
    4. laser (57 bytes)
      1: {{object}}
    5. flare (61 bytes)
      1: {{object|flare (pyrotechnic)}}
    6. door (48 bytes)
      1: {{object}}
    7. wall (10 bytes)
      1: {{object}}
    8. camera (155 bytes)
      2: {{object}}
    9. traffic cone (112 bytes)
      1: {{object|traffic cone|construction cone}}
    10. debris (10 bytes)
      1: {{object}}
    11. cardboard box (10 bytes)
      1: {{object}}
    12. powerline (75 bytes)
      1: {{object|electric power transmission|power line}}
    13. pipe (17 bytes)
      1: {{object|piping}}
    14. turnstile (33 bytes)
      1: {{object|{{PAGENAME}}|turnstyle}}
    15. oil drum (33 bytes)
      1: {{object|55 gallon drum|oildrum}}
    16. car (45 bytes)
      1: {{object|automobile|automobile|cat=vehicles}}
    17. sawhorse (10 bytes)
      1: {{object}}
    18. portable toilet (79 bytes)
      1: {{object|{{PAGENAME}}|porto-potties|port-o-potties}}
    19. book (64 bytes)
      1: {{object}}
    20. hay bale (34 bytes)
      1: {{object}}

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