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3D Game Comparison - Game vs. game. No hype; just facts.™
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- action (5,686 bytes)
9: ...dventure]]'' (1978) was the first game to feature objects that could be picked up, used, and dropped (and ... - Half-Life² (8,260 bytes)
18: ...s]]; [[pixel shaders]]; see environmental texture mapping
19: ...ading]]; [[NPCs]], [[moving object shadows|moving objects]]
23: ...|mapping]]: [[bumpmapping|bump]], [[environmental mapping|environmental]], [[mip]], [[procedural textur...
45: * [[vertex lighting|vertex]] & [[lightmap]]
59: ** [[plastic crates]] hold objects ([[bottles]], [[cans]], etc) - Aliens vs Predator 2 (2,377 bytes)
39: ...nmental]] ([[desks]], [[glass]], [[walls]]), [[mipmapping|mip]]
44: * [[reflection]]: see environmental texture mapping
45: ...]], [[ovalular masks]]; [[animals]], [[pickupable objects]]
55: * [[actions]]: [[pickup]] object, [[hit]]/[[kick]], [[run]], [[walk]] - laser (57 bytes)
1: {{object}} - flare (61 bytes)
1: {{object|flare (pyrotechnic)}} - door (48 bytes)
1: {{object}} - wall (10 bytes)
1: {{object}} - camera (155 bytes)
2: {{object}} - traffic cone (112 bytes)
1: {{object|traffic cone|construction cone}} - debris (10 bytes)
1: {{object}} - cardboard box (10 bytes)
1: {{object}} - powerline (75 bytes)
1: {{object|electric power transmission|power line}} - pipe (17 bytes)
1: {{object|piping}} - turnstile (33 bytes)
1: {{object|{{PAGENAME}}|turnstyle}} - oil drum (33 bytes)
1: {{object|55 gallon drum|oildrum}} - car (45 bytes)
1: {{object|automobile|automobile|cat=vehicles}} - sawhorse (10 bytes)
1: {{object}} - portable toilet (79 bytes)
1: {{object|{{PAGENAME}}|porto-potties|port-o-potties}} - book (64 bytes)
1: {{object}} - hay bale (34 bytes)
1: {{object}}
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