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3D Game Comparison - Game vs. game. No hype; just facts.™
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- Half-Life² (8,260 bytes)
19: ...ading]]; [[NPCs]], [[moving object shadows|moving objects]]
30: * [[lightbeams]]: [[windows]] (some), [[scanner drone lights]], [[spotlights]]
40: ...ay]], [[projectile trails]], [[radiation mist]], scanner drone [[swarms]]; see particle effects, [[#phy...
48: ...ner]], [[fire]], [[flashlight]], [[manhacks]], [[scanner drones]], [[vehicles]], [[windows]]
59: ...* [[plastic crates]] hold objects ([[bottles]], [[cans]], etc) - beverage can (61 bytes)
2: {{object|{{PAGENAME}}|soda can|drink can}} - vending machine (117 bytes)
1: {{object|{{PAGENAME}}|soda machine|cat=machines}}
5: * [[soda]] - Trespasser (6,100 bytes)
23: ** objects: stackable, fall over, fly through air, impact, ...
57: |environment effects other=* object contact debris (dust)
61: ** buildings/dinosaurs/objects
68: ...rtable), telephone (office-style), trailers, trashcans, wood: beams, planks, shards, sticks
101: |weapons pickupable objects=<smw_false_words>
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