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- texture mapping (78 bytes)
1: {{general|texture mapping|texture map|texturemap|texture|cat=texture effect... - environment mapping (178 bytes)
5: * [[texture mapping]]
Page text matches
- Half-Life² (8,260 bytes)
18: ...s]]; [[pixel shaders]]; see environmental texture mapping
23: ...|mapping]]: [[bumpmapping|bump]], [[environmental mapping|environmental]], [[mip]], [[procedural textures|p... - Aliens vs Predator 2 (2,377 bytes)
39: ...nmental]] ([[desks]], [[glass]], [[walls]]), [[mipmapping|mip]]
44: * [[reflection]]: see environmental texture mapping - Carnivores 2 (862 bytes)
17: * [[environment mapping]]: [[weapons]] - GUN (3,570 bytes)
22: * [[reflection]]: see environmental texture mapping
29: ...turemapping|mapping]]: [[bumpmapping|bump]], [[mipmapping|mip]] - texture mapping (78 bytes)
1: {{general|texture mapping|texture map|texturemap|texture|cat=texture effect... - Arx Fatalis (8,363 bytes)
74: * [[texutremapping|mapping]]: [[mip]] - Devastation (4,545 bytes)
36: ...me water [[puddles]]; see [[environmental texture mapping]]
41: ** [[texturemapping|mapping]]: [[environment map|environment]], [[mip]] - Construction-Destruction (2,212 bytes)
30: ** [[mapping]]: [[mip]] - Need for Speed: Porsche Unleashed (2,169 bytes)
26: * [[environment mapping]]: cars (shadows, lights, etc)
31: * [[texture]]: [[bilinear filtering]], [[mipmapping]] - Wurm (11,297 bytes)
67: ...xturemapping|mapping]]: [[mipmapping|mip]], [[bumpmapping|bump]] - environment mapping (178 bytes)
5: * [[texture mapping]] - Thief: The Dark Project (5,716 bytes)
18: ** [[texturemapping|mapping]]: [[bumpmapping|bump]], [[mip]], [[procedural textures|procedural... - Postal² (6,048 bytes)
20: ...lection]]: [[mirrors]]; see environmental texture mapping
24: ** mapping: [[environmental mapping|environmental]] (some signs, statues, tile floors... - Mafia: The City of Lost Heaven (7,544 bytes)
18: ...[puddles]], [[river]]); see environmental texture mapping
23: ...es--some, vehicles, window blinds, windows), [[mipmapping|mip]] - Assassin's Creed (4,027 bytes)
13: ...s]]; [[pixel shaders]]; see environmental texture mapping
49: ...bump]], [[environment mapping|environment]], [[mipmapping|mip]] - The Elder Scrolls III: Morrowind (6,733 bytes)
16: * [[reflection]]: see environmental texture mapping; [[pixel-shaded]] water
21: ** [[texturemapping|mapping]]: [[environment mapping|environment]] ([[enchanted items]]), [[mip]] - Dragon's Lair 3D (3,380 bytes)
30: ** [[texturemapping|mapping]]: [[mip]] - No One Lives Forever (5,550 bytes)
24: * [[reflection]]: see environmental mapping
25: * [[texture]] [[environmental mapping]]: [[metal]] ([[doors]], [[gadgets]], [[weapons]]... - Drakan: Order of the Flame (4,669 bytes)
15: * [[reflection]]: [[environment mapping]]
49: * [[texturemapping|mapping]]: [[environment map|environment]] - fading shadows (177 bytes)
3: * {{effect|shadow mapping|shadow fading|cat=shadow effects}}
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