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    Article title matches

    1. texture mapping (78 bytes)
      1: {{general|texture mapping|texture map|texturemap|texture|cat=texture effect...
    2. environment mapping (178 bytes)
      5: * [[texture mapping]]

    Page text matches

    1. Half-Life² (8,260 bytes)
      18: ...s]]; [[pixel shaders]]; see environmental texture mapping
      23: ...|mapping]]: [[bumpmapping|bump]], [[environmental mapping|environmental]], [[mip]], [[procedural textures|p...
    2. Aliens vs Predator 2 (2,377 bytes)
      39: ...nmental]] ([[desks]], [[glass]], [[walls]]), [[mipmapping|mip]]
      44: * [[reflection]]: see environmental texture mapping
    3. Carnivores 2 (862 bytes)
      17: * [[environment mapping]]: [[weapons]]
    4. GUN (3,570 bytes)
      22: * [[reflection]]: see environmental texture mapping
      29: ...turemapping|mapping]]: [[bumpmapping|bump]], [[mipmapping|mip]]
    5. texture mapping (78 bytes)
      1: {{general|texture mapping|texture map|texturemap|texture|cat=texture effect...
    6. Arx Fatalis (8,363 bytes)
      74: * [[texutremapping|mapping]]: [[mip]]
    7. Devastation (4,545 bytes)
      36: ...me water [[puddles]]; see [[environmental texture mapping]]
      41: ** [[texturemapping|mapping]]: [[environment map|environment]], [[mip]]
    8. Construction-Destruction (2,212 bytes)
      30: ** [[mapping]]: [[mip]]
    9. Need for Speed: Porsche Unleashed (2,169 bytes)
      26: * [[environment mapping]]: cars (shadows, lights, etc)
      31: * [[texture]]: [[bilinear filtering]], [[mipmapping]]
    10. Wurm (11,297 bytes)
      67: ...xturemapping|mapping]]: [[mipmapping|mip]], [[bumpmapping|bump]]
    11. environment mapping (178 bytes)
      5: * [[texture mapping]]
    12. Thief: The Dark Project (5,716 bytes)
      18: ** [[texturemapping|mapping]]: [[bumpmapping|bump]], [[mip]], [[procedural textures|procedural...
    13. Postal² (6,048 bytes)
      20: ...lection]]: [[mirrors]]; see environmental texture mapping
      24: ** mapping: [[environmental mapping|environmental]] (some signs, statues, tile floors...
    14. Mafia: The City of Lost Heaven (7,544 bytes)
      18: ...[puddles]], [[river]]); see environmental texture mapping
      23: ...es--some, vehicles, window blinds, windows), [[mipmapping|mip]]
    15. Assassin's Creed (4,027 bytes)
      13: ...s]]; [[pixel shaders]]; see environmental texture mapping
      49: ...bump]], [[environment mapping|environment]], [[mipmapping|mip]]
    16. The Elder Scrolls III: Morrowind (6,733 bytes)
      16: * [[reflection]]: see environmental texture mapping; [[pixel-shaded]] water
      21: ** [[texturemapping|mapping]]: [[environment mapping|environment]] ([[enchanted items]]), [[mip]]
    17. Dragon's Lair 3D (3,380 bytes)
      30: ** [[texturemapping|mapping]]: [[mip]]
    18. No One Lives Forever (5,550 bytes)
      24: * [[reflection]]: see environmental mapping
      25: * [[texture]] [[environmental mapping]]: [[metal]] ([[doors]], [[gadgets]], [[weapons]]...
    19. Drakan: Order of the Flame (4,669 bytes)
      15: * [[reflection]]: [[environment mapping]]
      49: * [[texturemapping|mapping]]: [[environment map|environment]]
    20. fading shadows (177 bytes)
      3: * {{effect|shadow mapping|shadow fading|cat=shadow effects}}

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