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3D Game Comparison - Game vs. game. No hype; just facts.™
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- Half-Life² (8,260 bytes)
25: * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trails]], [[smoke]], [[stea...
29: * [[dust]]: [[impacts]], [[lightbeams]]
30: ...windows]] (some), [[scanner drone lights]], [[spotlights]]
42: ===[[lighting]]===
43: * [[dynamic lighting|dynamic]] - Postal² (6,048 bytes)
14: ...[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]], [[flickering]]
18: ** [[explosion force]] blows out glass and up vehicles (+ debris)
26: * [[transparency]]: barf, fire, glass, light beams, pee, smoke, steam
48: * [[smoke]]: chimneys, fire, exploded vehicles, gunshots - Mafia: The City of Lost Heaven (7,544 bytes)
11: ...remain horizontal instead of angling to surface); vehicles block fire hydrant water
12: ...shots, lightning, [[streetlights]], vehicle [[headlights]]
16: ...ights/[[wheels]], [[mailboxes]], [[trashcans]], [[vehicles]]
19: ...ks (character, NPC humans, vehicles), adjustment: light source and vertical angle; pre-rendered, static: ...
23: ...; floors, gramaphone cone, perfume bottles--some, vehicles, window blinds, windows), [[mipmapping|mip]] - Assassin's Creed (4,027 bytes)
16: * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trails]], [[smoke]], [[stea...
20: * [[dust]]: footsteps, [[impacts]], light beams
21: * [[lightbeams]]: [[vents]], windows (some)
31: ===[[lighting]]===
32: ...d light|colored]], [[vertex lighting|vertex]] & [[lightmap]]
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