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  1. Severance: Blade of Darkness (2,297 bytes)
    18: ...[lighting]]: [[dynamic light|dynamic]], [[colored lighting|colored]]; [[flickering]]; [[candles]], [[torc...
    20: ...jected]], [[dynamic shadows|dynamic]], [[multiple light sources]], [[fading shadows|fade]], [[scaling sha...
    40: ** [[light on fire]]: [[barrels]], [[crates]], [[torches]]
  2. Half-Life² (8,260 bytes)
    25: * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trails]], [[smoke]], [[stea...
    29: * [[dust]]: [[impacts]], [[lightbeams]]
    30: ...windows]] (some), [[scanner drone lights]], [[spotlights]]
    34: * [[smoke]]: [[fire]], [[shot NPC machines]]
    40: ...door handle]]s/[[pushbar]]s move, [[explosions]], fire, [[gas spray]], [[helicopter]] dust/[[spray]], [[...
  3. Aliens vs Predator 2 (2,377 bytes)
    21: ...[[explosions]], [[fire]], [[shaking]], [[smoke]] (fire)
    24: ===[[lighting]]===
    25: * [[dynamic lighting|dynamic]], [[colored lighting|colored]]
    27: * [[fire]], [[flares]], [[flashlights]]
    30: * [[blood spray]], [[debris]], [[fire]], [[gas]], [[glass shards]], [[smoke]], [[sparks...
  4. burn (530 bytes)
    1: {{action|burn|light on fire}}
    4: * [[fire]]
  5. GUN (3,570 bytes)
    14: * [[lighting]]
    15: ...ighting|colored]], [[vertex lighting|vertex]] & [[lightmap]]
    17: ** [[fire (arrows)]], gunshots?
    31: * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[smoke]], [[steam]], [[water]]
    44: ...[blood spurts]], body [[gibs]], [[explosions]], [[fire]], gold [[sparkles]]; see [[#Effects|particle eff...
  6. Arx Fatalis (8,363 bytes)
    20: |effect breath fire=<smw_false_words>
    35: * [[particle effects]]: [[blood spray]], [[fire]], [[lava spurts]], [[liquid spray]], [[poison sp...
    38: * [[transparency]]: cobwebs, cold air, fire, [[forcefields]], magic item glow, smoke, snakewo...
    39: * other: [[usable objects highlight]]
    42: * [[fire]]: [[campfires]], [[spells]], [[torches]], etc
  7. Deadly Dozen: Pacific Theater (1,852 bytes)
    9: * [[transparency]]: [[fire]], [[glass]], [[light beams]]
    44: ...ubmachine gun]], Type 4 anti-tank weapon, Type 99 light machine gun, Type 100 submachine gun
  8. Devastation (4,545 bytes)
    25: ** other: explosions, fire, [[flies]] buzz around trash/turds, gas/toxic was...
    27: ...ored light|colored]], [[vertex light|vertex]] & [[lightmap]]
    29: ** fire, [[gunshots]], [[lightning]]
    43: ...arency]]: [[fire]], [[glass]], [[laser beams]], [[light beams]], [[smoke]], [[steam]], [[water]]
    65: * [[traps/hazards]]: [[droids]], [[falling]], [[fire]], getting shot/eaten (pirahna, sharks), [[poison...
  9. Wurm (11,297 bytes)
    17: |weather lightning=<smw_true_words>
    58: ...[[bloom]], [[day-night cycle]], [[flicker]]ing; [[fire]], [[lantern]]s, [[torch]]es
    59: * [[particle effects]]: [[fire]], [[leaves (falling)]], [[smoke]]
    68: * [[transparency]]: [[fire]], [[smoke]], [[water]]
    69: ...lusion culling]], [[LOD]], usable object/tile highlight
  10. Heavy Metal: F.A.K.K.² (4,727 bytes)
    14: ...[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]]
    15: ...als]] (some), [[explosions]], [[flamethrower]], [[lightning]]
    25: ** [[multiple light sources]]: position adjustment, distance lengthen...
    30: ...[hologram]] (Julie), [[lens flare]], lightning, [[light shafts]], plant/flower petals (some), [[smoke]], ...
    37: ** [[lightning]]: strikes bridge (breaking) and tree (burnin...
  11. Thief: The Dark Project (5,716 bytes)
    19: * [[transparency]]: [[fire]], [[gas]], [[glass]], [[ice]], [[smoke]], [[stea...
    23: * [[smoke]]: [[fire]], [[lava]]
    24: * [[sparks]]: fire, [[streetlights]]
    28: ** other: [[blood puddles]], fire, [[gas]] (Burrick poison); see particle effects, ...
    30: ===[[lighting]]===
  12. Carmageddon TDR 2000 (5,340 bytes)
    19: |effect breath fire=<smw_false_words>
    33: |weather lightning=<smw_false_words>
    95: ** other: [[dust]], [[fire]], [[smoke]], [[steam]] (engine, manholes), [[und...
    97: ...[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]]
    98: * [[particle effects]]: dust, fire, [[mail]], [[tire kickup]], smoke, [[sparks]], st...
  13. Postal² (6,048 bytes)
    14: ...[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]], [[flickering]]
    15: ...sease clouds, dust, electricity arcs, explosions, fire, glass shards (bottles, windows), liquid drops/sp...
    26: * [[transparency]]: barf, fire, glass, light beams, pee, smoke, steam
    44: * [[explosions]], [[fire]]; see [[#Engine|particle effects]]
    48: * [[smoke]]: chimneys, fire, exploded vehicles, gunshots
  14. Mafia: The City of Lost Heaven (7,544 bytes)
    11: ...al instead of angling to surface); vehicles block fire hydrant water
    12: ...shots, lightning, [[streetlights]], vehicle [[headlights]]
    13: ...]]: [[blood spurts]], [[dust]], [[explosions]], [[fire]], [[leaves]], [[rain]], [[shards]] (glass), [[sm...
    16: ...ers]]), [[cans]], [[crates]] (some), detached headlights/[[wheels]], [[mailboxes]], [[trashcans]], [[vehi...
    19: ...ks (character, NPC humans, vehicles), adjustment: light source and vertical angle; pre-rendered, static: ...
  15. Dungeon Keeper 2 (2,805 bytes)
    11: ...mic light|dynamic]], [[colored light|colored]]; [[fireballs]]
    12: ...ffects]]: [[chicken feathers]], [[explosions]], [[fire]], [[gas]], gold [[shimmer]], [[smoke]], [[spells...
    19: * [[smoke]]: [[fire]], [[lava]]
    21: ...d steam with damage), fire, gas (fart, poison), [[lightning]] ("thunderbolts"), training room [[dummies]]...
    32: * non-threatening: [[chickens]], [[fireflies]], [[rats]]
  16. Assassin's Creed (4,027 bytes)
    16: * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trails]], [[smoke]], [[stea...
    20: * [[dust]]: footsteps, [[impacts]], light beams
    21: * [[lightbeams]]: [[vents]], windows (some)
    23: ...oke]]: burnt rubble, [[cauldrons]], [[chimneys]], fire, incense burners
    29: * other: [[fire]], [[projectile trails]]; see [[#Engine|particle ...
  17. The Elder Scrolls III: Morrowind (6,733 bytes)
    11: ...s view, [[flickering]]; [[fire]], [[lanterns]], [[lightning]], [[spells]], [[torches]]
    12: * [[particle effects]]: [[blood]], [[fire]] (+ [[embers]]), [[gas]], [[magical effects]], [...
    22: ...arency]]: [[cobwebs]], [[blood]], [[crystals]], [[fire]], [[glass]], [[magical effects]], [[poison]], [[...
    27: * [[weather]]: [[dust storms]], [[fog]], [[lightning]], [[rain]]; [[dynamic weather|dynamic]], gra...
    30: * other: [[explosions]], fire, smoke (chimneys, fire), steam ([[hotsprings]], lava, [[machines]], [[pi...
  18. campfire (68 bytes)
    1: [[cat:light sources]]
    6: * [[fire]]
  19. Dragon's Lair 3D (3,380 bytes)
    17: ...s), [[embers]] ([[fireballs]]), [[explosions]], [[fire]], [[smoke]], [[sparks]] (sword impact); see part...
    18: ...[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]]; [[coronas]]
    19: * [[particle effects]]: [[fire]], Dirk's [[charred body]], [[dust]], [[magic]], ...
    31: ... (arrows?, sword swing), [[cobwebs]], [[fire]], [[light beams]], [[smoke]], [[water]]
    32: ...s, pickups, ropes), [[motion blur]], [[shaking]] (fireball impact)
  20. No One Lives Forever (5,550 bytes)
    12: * [[lighting]]: [[dynamic light|dynamic]], [[flickering]]
    13: ...], [[gunfire]], [[fire]], [[flashlight]], [[searchlights]], steam pipe [[sparks]]
    16: ** explosion [[debris]]/[[shrapnel]], [[fire]] ([[flames]], [[embers]], [[sparks]]), poodle to...
    26: ... gas|sleeping]], [[stun gas|stun]]), [[glass]], [[light beams]], poodle toy olfactory [[scent]], [[smoke]...
    30: ...[smoke]]: airplane [[exhaust]], [[explosions]], [[fire]], [[gun muzzles]], lit [[cigarettes]]/[[cigars]]

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