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3D Game Comparison - Game vs. game. No hype; just facts.™
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- Half-Life² (8,260 bytes)
25: * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trails]], [[smoke]], [[stea...
29: * [[dust]]: [[impacts]], [[lightbeams]]
30: ...windows]] (some), [[scanner drone lights]], [[spotlights]]
42: ===[[lighting]]===
43: * [[dynamic lighting|dynamic]] - Heavy Metal: F.A.K.K.² (4,727 bytes)
14: ...[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]]
15: ...als]] (some), [[explosions]], [[flamethrower]], [[lightning]]
25: ** [[multiple light sources]]: position adjustment, distance lengthen...
30: ...[hologram]] (Julie), [[lens flare]], lightning, [[light shafts]], plant/flower petals (some), [[smoke]], ...
37: ** [[lightning]]: strikes bridge (breaking) and tree (burnin... - Carmageddon TDR 2000 (5,340 bytes)
33: |weather lightning=<smw_false_words>
97: ...[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]]
114: ...fence]]s ([[chainlink]], wood), [[fuel tank]]s, [[windows]] (+ crack first)
115: ...]], [[shark]], [[signs]], [[streetlights]], [[stoplights]], [[tables]], metal [[shards]], [[totem poles]]...
117: ...es from cars pushed in water, trees tilt when hit lightly - Postal² (6,048 bytes)
14: ...[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]], [[flickering]]
15: ...ty arcs, explosions, fire, glass shards (bottles, windows), liquid drops/splash, mist, smoke, sparks, steam
26: * [[transparency]]: barf, fire, glass, light beams, pee, smoke, steam
91: ..., [[bodies]], [[bottles]], [[gas pumps]], [[glass windows]], natural gas [[pipeline]], [[propane tank]] - Mafia: The City of Lost Heaven (7,544 bytes)
12: ...shots, lightning, [[streetlights]], vehicle [[headlights]]
16: ...ers]]), [[cans]], [[crates]] (some), detached headlights/[[wheels]], [[mailboxes]], [[trashcans]], [[vehi...
19: ...ks (character, NPC humans, vehicles), adjustment: light source and vertical angle; pre-rendered, static: ...
23: ..., perfume bottles--some, vehicles, window blinds, windows), [[mipmapping|mip]]
25: * [[transparency]]: [[fire]], [[glass]], [[light beams]], player character when camera close, [[sm... - Assassin's Creed (4,027 bytes)
16: * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trails]], [[smoke]], [[stea...
20: * [[dust]]: footsteps, [[impacts]], light beams
21: * [[lightbeams]]: [[vents]], windows (some)
31: ===[[lighting]]===
32: ...d light|colored]], [[vertex lighting|vertex]] & [[lightmap]] - No One Lives Forever (5,550 bytes)
12: * [[lighting]]: [[dynamic light|dynamic]], [[flickering]]
13: ...], [[gunfire]], [[fire]], [[flashlight]], [[searchlights]], steam pipe [[sparks]]
26: ... gas|sleeping]], [[stun gas|stun]]), [[glass]], [[light beams]], poodle toy olfactory [[scent]], [[smoke]...
34: * [[weather]]: [[clouds (moving)]], [[lightning]], [[rain]] (+ [[puddle]] [[ripples]] & [[spl...
37: ** [[flies]] near car [[headlights]]
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