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- Severance: Blade of Darkness (2,297 bytes)
18: ...[lighting]]: [[dynamic light|dynamic]], [[colored lighting|colored]]; [[flickering]]; [[candles]], [[torc...
20: ...jected]], [[dynamic shadows|dynamic]], [[multiple light sources]], [[fading shadows|fade]], [[scaling sha...
40: ** [[light on fire]]: [[barrels]], [[crates]], [[torches]] - Half-Life² (8,260 bytes)
25: * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trails]], [[smoke]], [[stea...
29: * [[dust]]: [[impacts]], [[lightbeams]]
30: ...windows]] (some), [[scanner drone lights]], [[spotlights]]
34: * [[smoke]]: [[fire]], [[shot NPC machines]]
40: ...door handle]]s/[[pushbar]]s move, [[explosions]], fire, [[gas spray]], [[helicopter]] dust/[[spray]], [[... - Aliens vs Predator 2 (2,377 bytes)
21: ...[[explosions]], [[fire]], [[shaking]], [[smoke]] (fire)
24: ===[[lighting]]===
25: * [[dynamic lighting|dynamic]], [[colored lighting|colored]]
27: * [[fire]], [[flares]], [[flashlights]]
30: * [[blood spray]], [[debris]], [[fire]], [[gas]], [[glass shards]], [[smoke]], [[sparks... - burn (530 bytes)
1: {{action|burn|light on fire}}
4: * [[fire]] - GUN (3,570 bytes)
14: * [[lighting]]
15: ...ighting|colored]], [[vertex lighting|vertex]] & [[lightmap]]
17: ** [[fire (arrows)]], gunshots?
31: * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[smoke]], [[steam]], [[water]]
44: ...[blood spurts]], body [[gibs]], [[explosions]], [[fire]], gold [[sparkles]]; see [[#Effects|particle eff... - Arx Fatalis (8,363 bytes)
20: |effect breath fire=<smw_false_words>
35: * [[particle effects]]: [[blood spray]], [[fire]], [[lava spurts]], [[liquid spray]], [[poison sp...
38: * [[transparency]]: cobwebs, cold air, fire, [[forcefields]], magic item glow, smoke, snakewo...
39: * other: [[usable objects highlight]]
42: * [[fire]]: [[campfires]], [[spells]], [[torches]], etc - Deadly Dozen: Pacific Theater (1,852 bytes)
9: * [[transparency]]: [[fire]], [[glass]], [[light beams]]
44: ...ubmachine gun]], Type 4 anti-tank weapon, Type 99 light machine gun, Type 100 submachine gun - Devastation (4,545 bytes)
25: ** other: explosions, fire, [[flies]] buzz around trash/turds, gas/toxic was...
27: ...ored light|colored]], [[vertex light|vertex]] & [[lightmap]]
29: ** fire, [[gunshots]], [[lightning]]
43: ...arency]]: [[fire]], [[glass]], [[laser beams]], [[light beams]], [[smoke]], [[steam]], [[water]]
65: * [[traps/hazards]]: [[droids]], [[falling]], [[fire]], getting shot/eaten (pirahna, sharks), [[poison... - Wurm (11,297 bytes)
17: |weather lightning=<smw_true_words>
58: ...[[bloom]], [[day-night cycle]], [[flicker]]ing; [[fire]], [[lantern]]s, [[torch]]es
59: * [[particle effects]]: [[fire]], [[leaves (falling)]], [[smoke]]
68: * [[transparency]]: [[fire]], [[smoke]], [[water]]
69: ...lusion culling]], [[LOD]], usable object/tile highlight - Heavy Metal: F.A.K.K.² (4,727 bytes)
14: ...[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]]
15: ...als]] (some), [[explosions]], [[flamethrower]], [[lightning]]
25: ** [[multiple light sources]]: position adjustment, distance lengthen...
30: ...[hologram]] (Julie), [[lens flare]], lightning, [[light shafts]], plant/flower petals (some), [[smoke]], ...
37: ** [[lightning]]: strikes bridge (breaking) and tree (burnin... - Thief: The Dark Project (5,716 bytes)
19: * [[transparency]]: [[fire]], [[gas]], [[glass]], [[ice]], [[smoke]], [[stea...
23: * [[smoke]]: [[fire]], [[lava]]
24: * [[sparks]]: fire, [[streetlights]]
28: ** other: [[blood puddles]], fire, [[gas]] (Burrick poison); see particle effects, ...
30: ===[[lighting]]=== - Carmageddon TDR 2000 (5,340 bytes)
19: |effect breath fire=<smw_false_words>
33: |weather lightning=<smw_false_words>
95: ** other: [[dust]], [[fire]], [[smoke]], [[steam]] (engine, manholes), [[und...
97: ...[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]]
98: * [[particle effects]]: dust, fire, [[mail]], [[tire kickup]], smoke, [[sparks]], st... - Postal² (6,048 bytes)
14: ...[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]], [[flickering]]
15: ...sease clouds, dust, electricity arcs, explosions, fire, glass shards (bottles, windows), liquid drops/sp...
26: * [[transparency]]: barf, fire, glass, light beams, pee, smoke, steam
44: * [[explosions]], [[fire]]; see [[#Engine|particle effects]]
48: * [[smoke]]: chimneys, fire, exploded vehicles, gunshots - Mafia: The City of Lost Heaven (7,544 bytes)
11: ...al instead of angling to surface); vehicles block fire hydrant water
12: ...shots, lightning, [[streetlights]], vehicle [[headlights]]
13: ...]]: [[blood spurts]], [[dust]], [[explosions]], [[fire]], [[leaves]], [[rain]], [[shards]] (glass), [[sm...
16: ...ers]]), [[cans]], [[crates]] (some), detached headlights/[[wheels]], [[mailboxes]], [[trashcans]], [[vehi...
19: ...ks (character, NPC humans, vehicles), adjustment: light source and vertical angle; pre-rendered, static: ... - Dungeon Keeper 2 (2,805 bytes)
11: ...mic light|dynamic]], [[colored light|colored]]; [[fireballs]]
12: ...ffects]]: [[chicken feathers]], [[explosions]], [[fire]], [[gas]], gold [[shimmer]], [[smoke]], [[spells...
19: * [[smoke]]: [[fire]], [[lava]]
21: ...d steam with damage), fire, gas (fart, poison), [[lightning]] ("thunderbolts"), training room [[dummies]]...
32: * non-threatening: [[chickens]], [[fireflies]], [[rats]] - Assassin's Creed (4,027 bytes)
16: * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trails]], [[smoke]], [[stea...
20: * [[dust]]: footsteps, [[impacts]], light beams
21: * [[lightbeams]]: [[vents]], windows (some)
23: ...oke]]: burnt rubble, [[cauldrons]], [[chimneys]], fire, incense burners
29: * other: [[fire]], [[projectile trails]]; see [[#Engine|particle ... - The Elder Scrolls III: Morrowind (6,733 bytes)
11: ...s view, [[flickering]]; [[fire]], [[lanterns]], [[lightning]], [[spells]], [[torches]]
12: * [[particle effects]]: [[blood]], [[fire]] (+ [[embers]]), [[gas]], [[magical effects]], [...
22: ...arency]]: [[cobwebs]], [[blood]], [[crystals]], [[fire]], [[glass]], [[magical effects]], [[poison]], [[...
27: * [[weather]]: [[dust storms]], [[fog]], [[lightning]], [[rain]]; [[dynamic weather|dynamic]], gra...
30: * other: [[explosions]], fire, smoke (chimneys, fire), steam ([[hotsprings]], lava, [[machines]], [[pi... - campfire (68 bytes)
1: [[cat:light sources]]
6: * [[fire]] - Dragon's Lair 3D (3,380 bytes)
17: ...s), [[embers]] ([[fireballs]]), [[explosions]], [[fire]], [[smoke]], [[sparks]] (sword impact); see part...
18: ...[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]]; [[coronas]]
19: * [[particle effects]]: [[fire]], Dirk's [[charred body]], [[dust]], [[magic]], ...
31: ... (arrows?, sword swing), [[cobwebs]], [[fire]], [[light beams]], [[smoke]], [[water]]
32: ...s, pickups, ropes), [[motion blur]], [[shaking]] (fireball impact) - No One Lives Forever (5,550 bytes)
12: * [[lighting]]: [[dynamic light|dynamic]], [[flickering]]
13: ...], [[gunfire]], [[fire]], [[flashlight]], [[searchlights]], steam pipe [[sparks]]
16: ** explosion [[debris]]/[[shrapnel]], [[fire]] ([[flames]], [[embers]], [[sparks]]), poodle to...
26: ... gas|sleeping]], [[stun gas|stun]]), [[glass]], [[light beams]], poodle toy olfactory [[scent]], [[smoke]...
30: ...[smoke]]: airplane [[exhaust]], [[explosions]], [[fire]], [[gun muzzles]], lit [[cigarettes]]/[[cigars]]
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