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  1. cut scene (51 bytes)
    1: {{general|{{PAGENAME}}|cutscene}}
  2. pickup (97 bytes)
    1: {{general|pick-up (gaming)}}
  3. ragdoll physics (61 bytes)
    1: {{general|{{PAGENAME}}|ragdoll bodies}}
  4. environmental interaction (74 bytes)
    1: {{general|interaction}}
  5. EAX (60 bytes)
    1: {{general|Environmental audio extensions|cat=sound effects}...
  6. inverse kinematics (36 bytes)
    1: {{general}}
  7. bat (56 bytes)
    1: {{general|cat=animals}}
  8. A3D (52 bytes)
    1: {{general|A3D|Aureal3D|Aureal 3D|cat=sound effects}}
  9. mud (24 bytes)
    1: {{general|cat=Surfaces}}
  10. collision detection (23 bytes)
    1: {{general|cat=physics}}
  11. Havok (56 bytes)
    1: {{general|Havok (software)|cat=engines}}
  12. plastic (24 bytes)
    1: {{general|cat=Surfaces}}
  13. grass (43 bytes)
    1: {{general|cat=surfaces}}
  14. gravel (24 bytes)
    1: {{general|cat=Surfaces}}
  15. alien (22 bytes)
    1: {{general|cat=beings}}
  16. mouse (59 bytes)
    1: {{general|cat=animals}}
  17. planet (25 bytes)
    1: {{general|cat=locations}}
  18. level editor (24 bytes)
    1: {{general|cat=gameplay}}
  19. texture filtering (181 bytes)
    1: {{general|texture filtering|texture filter|texturefilter|fi...
  20. texture mapping (78 bytes)
    1: {{general|texture mapping|texture map|texturemap|texture|ca...

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