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- Tomb Raider (3,198 bytes)
26: ** [[texture resolution|tile resolution]]: 64x64
37: * [[footsteps]]: [[land]], [[water]] - Half-Life² (8,260 bytes)
18: ...]], [[eyes]], [[hazard suit gloves]], [[floors]] (tile, metal), [[glass]], most metallic surfaces, [[rol...
25: ...]]: [[fire]], [[glass]], [[light beams]], [[projectile trails]], [[smoke]], [[steam]], [[video screens]]...
40: ...s spray]], [[helicopter]] dust/[[spray]], [[projectile trails]], [[radiation mist]], scanner drone [[swa...
71: ...], [[metal]] (duct, generic, ladder), [[sand]], [[tile]], [[water]], [[wood]] - Wurm (11,297 bytes)
69: ...er: [[occlusion culling]], [[LOD]], usable object/tile highlight
136: ...) from, other containers, fountains, lakes (water tiles), etc
145: ...s]]/[[gemstones]] randomly found)--pickaxe + rock tile - Thief: The Dark Project (5,716 bytes)
45: * weight-sensitive columns & floor tiles
53: ...rt]], [[gravel]], [[metal]] [[rock]]/[[stone]], [[tile]], [[water]], [[wood]] - Assassin's Creed (4,027 bytes)
16: ...]]: [[fire]], [[glass]], [[light beams]], [[projectile trails]], [[smoke]], [[steam]], [[water]]
20: * [[dust]]: footsteps, [[impacts]], light beams
29: * other: [[fire]], [[projectile trails]]; see [[#Engine|particle effects]], [[#ph...
55: ...]], [[gravel]], [[metal]], [[sand]], [[stone]], [[tile]], [[water]], [[wood]]
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