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- Main Page (1,950 bytes)
19: ** {{catcount|environment}} (level/world) - Tomb Raider (3,198 bytes)
31: ===Atmospheric/environmental [[effects]]===
49: ==[[Environment]]==
51: * # [[:cat:levels|levels]]: 15
54: * [[level editor]]: ''[[Room Editor]]''
55: * [[linear level progression]] - Half-Life² (8,260 bytes)
18: ... (+ puddles), [[weapons]]; [[pixel shaders]]; see environmental texture mapping
23: ...]]: [[bumpmapping|bump]], [[environmental mapping|environmental]], [[mip]], [[procedural textures|procedural]]
28: ===[[atmospheric/environmental effects]]===
81: ==[[Environment]]==
82: * [[# levels]]: 68 (15 [[chapters]]) - Arx Fatalis (8,363 bytes)
41: ===Atmospheric/environmental===
109: ==[[Environment]]==
110: * [[# levels]]: 1 [[city]], 22 [[level]]s
113: * [[level editor]]: Theo - gameform (13,258 bytes)
43: ...ut:type=checkbox|name=engine optimization LOD}} [[level of detail]] (LOD)<br>
67: ==[[:cat:environment|Environment]]==
170: {{#input:type=textarea|name=environmental interaction|rows=10}} - Devastation (4,545 bytes)
9: |#levels=20
14: * atmospheric/environmental [[effects]]
36: * [[reflection]]: some water [[puddles]]; see [[environmental texture mapping]]
41: ** [[texturemapping|mapping]]: [[environment map|environment]], [[mip]]
60: ==[[Environment]]== - Construction-Destruction (2,212 bytes)
8: |#levels=10
9: |level editor=no
15: * atmospheric/environmental [[effects]]
41: ==[[environment]]== - Wurm (11,297 bytes)
71: ===Atmospheric/environmental [[effects]]===
100: ==[[Environment]]==
101: * [[# levels]]: 3 [[kingdoms]] (server-dependent), various [[...
103: * [[level editor]]: integrated
168: * see [[#Environment|createable objects]] - Heavy Metal: F.A.K.K.² (4,727 bytes)
33: ====Atmospheric/environmental====
50: * [[viscosity|water level affects run speed & jump distance]]
65: ==[[Environment]]==
66: * [[# levels]]: 24 [[map]]s + [[training]]
69: * [[linear level progression]] - Trespasser (6,100 bytes)
57: |environment effects other=* object contact debris (dust)
78: |environment other=* # levels: 1 [[island]], 8 [[areas]]
81: * [[linear level progression]] - Thief: The Dark Project (5,716 bytes)
69: ==[[Environment]]==
70: * [[# levels]]: 12 [[mission]]s + [[training level]]
72: * [[level editor]]: [[DromEd]]
73: * [[linear level progression]] - Postal² (6,048 bytes)
20: * [[reflection]]: [[mirrors]]; see environmental texture mapping
24: ** mapping: [[environmental mapping|environmental]] (some signs, statues, tile floors/walls)
29: ==Atmospheric/environmental [[effects]]==
58: * police [[wanted level]] (bar)
62: ** [[zoom]]: fixed level (rifle scope) - Mafia: The City of Lost Heaven (7,544 bytes)
18: ...: [[mirror]], water ([[puddles]], [[river]]); see environmental texture mapping
23: ...exture mapping|mapping]]: [[environmental mapping|environmental]] (glass, metal; floors, gramaphone cone, perfu...
28: ===atmospheric/environmental [[effects]]===
39: * some objects shake when hit/shot; see environmental interaction
53: * offense (criminal/police wanted) levels: armed-and-dangerous (shoot-to-kill), under arre... - Dungeon Keeper 2 (2,805 bytes)
13: * [[reflection]]: environmental bumpmapping (lava, water)
17: ===Atmospheric/environmental [[effects]]===
36: ==[[Environment]]==
38: * [[level editor]]: yes - Assassin's Creed (4,027 bytes)
13: ...), [[#Inventory|weapons]]; [[pixel shaders]]; see environmental texture mapping
19: ==atmospheric/environmental==
49: ...ng]]: [[bumpmapping|bump]], [[environment mapping|environment]], [[mipmapping|mip]]
70: ==[[Environment]]==
71: * [[levels]]: 7 memory blocks, 5 [[cities]], 1 [[kingdom]] - The Elder Scrolls III: Morrowind (6,733 bytes)
16: * [[reflection]]: see environmental texture mapping; [[pixel-shaded]] water
21: ...[[texturemapping|mapping]]: [[environment mapping|environment]] ([[enchanted items]]), [[mip]]
25: ===atmospheric/environmental [[effects]]===
56: ==[[Environment]]==
57: * # [[:cat:levels|levels]]: [[cells]]; 16km²(?) [[world]] split up into ... - world (72 bytes)
1: {{level}}
5: * [[environment]] - Dragon's Lair 3D (3,380 bytes)
13: * atmospheric/environmental
50: ==[[Environment]]==
51: * [[# levels]]: 1 [[castle]], 43 [[areas]], 250+ [[rooms]]
54: * [[level editor]]: no - Drakan: Order of the Flame (4,669 bytes)
9: |#levels=14
15: * [[reflection]]: [[environment mapping]]
20: ===atmospheric/environmental===
49: * [[texturemapping|mapping]]: [[environment map|environment]]
73: ==[[Environment]]==
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