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    1. Half-Life² (8,260 bytes)
      6: |engine=Source engine
      8: |engine type polygon=yes
      9: |engine optimization LOD=yes
      10: |engine optimization occlusion culling=yes
      11: |engine optimization portal rendering=yes
    2. Aliens vs Predator 2 (2,377 bytes)
      6: |engine=Lithtech
      12: ===atmospheric/environmental===
      36: ===[[texture]]===
      38: * [[texture filtering|filtering]]: [[bilinear|bi-]]/[[triline...
      39: ...nmental]] ([[desks]], [[glass]], [[walls]]), [[mipmapping|mip]]
    3. GUN (3,570 bytes)
      7: |engine=proprietary
      8: |engine_type=polygon
      9: |engine_other=modified ''[[Tony Hawk's Pro Skater]]''?
      22: * [[reflection]]: see environmental texture mapping
      26: * [[texture]]
    4. Arx Fatalis (8,363 bytes)
      6: |engine=proprietary
      7: |engine type polygon=<smw_true_words>
      8: |engine type voxel=<smw_false_words>
      9: |engine type NURBS=<smw_false_words>
      10: |engine optimization LOD=<smw_false_words>
    5. Devastation (4,545 bytes)
      7: |engine=Unreal Tournament 2003
      8: |engine modified=yes
      13: ==[[Engine]]==
      14: * atmospheric/environmental [[effects]]
      36: ...me water [[puddles]]; see [[environmental texture mapping]]
    6. Need for Speed: Porsche Unleashed (2,169 bytes)
      6: |engine=proprietary
      13: ==engine==
      14: * atmospheric/environmental [[effects]]
      26: * [[environment mapping]]: cars (shadows, lights, etc)
      31: * [[texture]]: [[bilinear filtering]], [[mipmapping]]
    7. Wurm (11,297 bytes)
      8: |engine type polygon=<smw_true_words>
      9: |engine optimization LOD=<smw_true_words>
      10: |engine optimization occlusion culling=<smw_true_words>
      55: ==[[:cat:Engines|Engine]]==
      65: * [[texture]]: 16-/32-bit depth?
    8. Thief: The Dark Project (5,716 bytes)
      6: |engine=Dark Engine
      8: |engine type polygon=yes
      9: |engine optimization portal rendering=yes
      13: ==[[Engine]]==
      16: * [[texture]]: 8-[[bit depth]]
    9. Postal² (6,048 bytes)
      8: |engine=Unreal 2
      9: |engine modified
      12: ==[[Engine]]==
      16: * [[physics]]: [[Karma engine]]
      20: ...lection]]: [[mirrors]]; see environmental texture mapping
    10. Mafia: The City of Lost Heaven (7,544 bytes)
      7: |engine=LS3D
      10: ==[[Engine]]==
      18: ...[puddles]], [[river]]); see environmental texture mapping
      21: * [[texture]]: 16-/32-[[bit depth]]
      22: ** [[texture filtering|filtering]]: [[bilinear|bi-]]/[[triline...
    11. Assassin's Creed (4,027 bytes)
      6: |engine=Scimitar
      13: ...s]]; [[pixel shaders]]; see environmental texture mapping
      19: ==atmospheric/environmental==
      29: * other: [[fire]], [[projectile trails]]; see [[#Engine|particle effects]], [[#physics|physics]], and [[#...
      37: * engine: [[Havok]]
    12. The Elder Scrolls III: Morrowind (6,733 bytes)
      6: |engine=NDL NetImmerse
      9: ==[[Engine]]==
      16: * [[reflection]]: see environmental texture mapping; [[pixel-shaded]] water
      19: * [[texture]]: 32-[[bit depth]]
      20: ** [[texture filtering|filtering]]: [[bilinear]]
    13. Dragon's Lair 3D (3,380 bytes)
      8: |engine=proprietary
      13: * atmospheric/environmental
      27: * [[texture]]
      29: ** [[texture filtering|filtering]]: [[bilinear]]
      30: ** [[texturemapping|mapping]]: [[mip]]
    14. No One Lives Forever (5,550 bytes)
      8: |engine=Lithtech
      11: ==[[Engine]]==
      24: * [[reflection]]: see environmental mapping
      25: * [[texture]] [[environmental mapping]]: [[metal]] ([[doors]], [[gadgets]], [[weapons]]...
      29: ===atmospheric/environmental [[effects]]===
    15. Drakan: Order of the Flame (4,669 bytes)
      7: |engine=Riot engine
      15: * [[reflection]]: [[environment mapping]]
      20: ===atmospheric/environmental===
      41: * [[masked texture shadows|masked textures]]
      46: ===[[texture]]===
    16. Gothic (5,984 bytes)
      8: |engine=proprietary
      23: ===atmospheric/environmental===
      35: ** see [[#Engine|particle effects]]
      43: ===[[texture]]===
      46: * [[texturemapping|mapping]]: [[mip]]
    17. Risen (6,174 bytes)
      7: |engine=
      22: ===atmospheric/environmental===
      34: ** see [[#Engine|particle effects]]
      42: ===[[texture]]===
      45: * [[texturemapping|mapping]]: [[mip]]

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