Search results

3D Game Comparison - Game vs. game. No hype; just facts.™

Jump to: navigation, search

No page titled engine/texture/mapping

What links here

< engine/texture/mapping


Page (1)Type
  • 3DGC:Design

  • All pages starting here

    (redirects in italics)

    All pages starting/ending here

    UNIQ1f63231238a7f241-dpl-00000002-QINU

    17 results starting at #1


    [previous 20] (20 | 50 | 100 | 250 | 500) [next 20]

    No page title matches

    Page text matches

    1. Half-Life² (8,260 bytes)
      6: |engine=Source engine
      8: |engine type polygon=yes
      9: |engine optimization LOD=yes
      10: |engine optimization occlusion culling=yes
      11: |engine optimization portal rendering=yes
    2. Aliens vs Predator 2 (2,377 bytes)
      6: |engine=Lithtech
      36: ===[[texture]]===
      38: * [[texture filtering|filtering]]: [[bilinear|bi-]]/[[triline...
      39: ...nmental]] ([[desks]], [[glass]], [[walls]]), [[mipmapping|mip]]
      40: * [[texture decals|decals]]: [[blood]], [[bullet holes]], [[g...
    3. GUN (3,570 bytes)
      7: |engine=proprietary
      8: |engine_type=polygon
      9: |engine_other=modified ''[[Tony Hawk's Pro Skater]]''?
      22: * [[reflection]]: see environmental texture mapping
      26: * [[texture]]
    4. Arx Fatalis (8,363 bytes)
      6: |engine=proprietary
      7: |engine type polygon=<smw_true_words>
      8: |engine type voxel=<smw_false_words>
      9: |engine type NURBS=<smw_false_words>
      10: |engine optimization LOD=<smw_false_words>
    5. Devastation (4,545 bytes)
      7: |engine=Unreal Tournament 2003
      8: |engine modified=yes
      13: ==[[Engine]]==
      36: ...me water [[puddles]]; see [[environmental texture mapping]]
      39: * [[texture]]: 16-/32-[[bit depth]]
    6. Need for Speed: Porsche Unleashed (2,169 bytes)
      6: |engine=proprietary
      13: ==engine==
      26: * [[environment mapping]]: cars (shadows, lights, etc)
      31: * [[texture]]: [[bilinear filtering]], [[mipmapping]]
    7. Wurm (11,297 bytes)
      8: |engine type polygon=<smw_true_words>
      9: |engine optimization LOD=<smw_true_words>
      10: |engine optimization occlusion culling=<smw_true_words>
      55: ==[[:cat:Engines|Engine]]==
      65: * [[texture]]: 16-/32-bit depth?
    8. Thief: The Dark Project (5,716 bytes)
      6: |engine=Dark Engine
      8: |engine type polygon=yes
      9: |engine optimization portal rendering=yes
      13: ==[[Engine]]==
      16: * [[texture]]: 8-[[bit depth]]
    9. Postal² (6,048 bytes)
      8: |engine=Unreal 2
      9: |engine modified
      12: ==[[Engine]]==
      16: * [[physics]]: [[Karma engine]]
      20: ...lection]]: [[mirrors]]; see environmental texture mapping
    10. Mafia: The City of Lost Heaven (7,544 bytes)
      7: |engine=LS3D
      10: ==[[Engine]]==
      18: ...[puddles]], [[river]]); see environmental texture mapping
      21: * [[texture]]: 16-/32-[[bit depth]]
      22: ** [[texture filtering|filtering]]: [[bilinear|bi-]]/[[triline...
    11. Assassin's Creed (4,027 bytes)
      6: |engine=Scimitar
      13: ...s]]; [[pixel shaders]]; see environmental texture mapping
      29: * other: [[fire]], [[projectile trails]]; see [[#Engine|particle effects]], [[#physics|physics]], and [[#...
      37: * engine: [[Havok]]
      46: ===[[texture]]===
    12. The Elder Scrolls III: Morrowind (6,733 bytes)
      6: |engine=NDL NetImmerse
      9: ==[[Engine]]==
      16: * [[reflection]]: see environmental texture mapping; [[pixel-shaded]] water
      19: * [[texture]]: 32-[[bit depth]]
      20: ** [[texture filtering|filtering]]: [[bilinear]]
    13. Dragon's Lair 3D (3,380 bytes)
      8: |engine=proprietary
      27: * [[texture]]
      29: ** [[texture filtering|filtering]]: [[bilinear]]
      30: ** [[texturemapping|mapping]]: [[mip]]
    14. No One Lives Forever (5,550 bytes)
      8: |engine=Lithtech
      11: ==[[Engine]]==
      24: * [[reflection]]: see environmental mapping
      25: * [[texture]] [[environmental mapping]]: [[metal]] ([[doors]], [[gadgets]], [[weapons]]...
      32: ...ooking [[steaks]], curb [[grate]], [[forklift]] [[engine grill]], some [[pipes]], [[manhole cover]]
    15. Drakan: Order of the Flame (4,669 bytes)
      7: |engine=Riot engine
      15: * [[reflection]]: [[environment mapping]]
      41: * [[masked texture shadows|masked textures]]
      46: ===[[texture]]===
      49: * [[texturemapping|mapping]]: [[environment map|environment]]
    16. Gothic (5,984 bytes)
      8: |engine=proprietary
      35: ** see [[#Engine|particle effects]]
      43: ===[[texture]]===
      46: * [[texturemapping|mapping]]: [[mip]]
    17. Risen (6,174 bytes)
      7: |engine=
      34: ** see [[#Engine|particle effects]]
      42: ===[[texture]]===
      45: * [[texturemapping|mapping]]: [[mip]]

    [previous 20] (20 | 50 | 100 | 250 | 500) [next 20]




    List redirects
    Search for

    Views
    Personal tools