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    1. Half-Life² (8,260 bytes)
      6: |engine=Source engine
      8: |engine type polygon=yes
      9: |engine optimization LOD=yes
      10: |engine optimization occlusion culling=yes
      11: |engine optimization portal rendering=yes
    2. Aliens vs Predator 2 (2,377 bytes)
      6: |engine=Lithtech
      14: * [[steam]]: dead [[aliens]], [[pipes]]
      30: ...gas]], [[glass shards]], [[smoke]], [[sparks]], [[steam]]
      47: ...[laser]], sun), [[pheremone auras]], [[smoke]], [[steam]], [[water]]
      66: ...[electricity]], [[fire]], [[gas]] ([[plants]]), [[steam]]
    3. GUN (3,570 bytes)
      7: |engine=proprietary
      8: |engine_type=polygon
      9: |engine_other=modified ''[[Tony Hawk's Pro Skater]]''?
      18: ...], [[mist]], [[shards]], [[smoke]], [[sparks]], [[steam]]
      31: ...[fire]], [[glass]], [[light beams]], [[smoke]], [[steam]], [[water]]
    4. Arx Fatalis (8,363 bytes)
      6: |engine=proprietary
      7: |engine type polygon=<smw_true_words>
      8: |engine type voxel=<smw_false_words>
      9: |engine type NURBS=<smw_false_words>
      10: |engine optimization LOD=<smw_false_words>
    5. gameform (13,258 bytes)
      30: ==[[:cat:engines|Engine]]==
      36: ...p><td><b>Type</b></td><td>{{#input:type=text|name=engine type other}}<br>
      37: {{#input:type=checkbox|name=engine type polygon}} [[polygon]]<br>
      38: {{#input:type=checkbox|name=engine type voxel}} [[voxel]]<br>
      39: {{#input:type=checkbox|name=engine type NURBS}} [[NURBS]]
    6. Devastation (4,545 bytes)
      7: |engine=Unreal Tournament 2003
      8: |engine modified=yes
      13: ==[[Engine]]==
      20: ** [[steam]]: [[pipes]], shower water, [[vats]]
      30: ...er, [[gas]], [[shards]], [[smoke]], [[sparks]], [[steam]]
    7. Need for Speed: Porsche Unleashed (2,169 bytes)
      6: |engine=proprietary
      13: ==engine==
      19: ** [[steam]]: some [[grates]]/[[vents]] and [[buildings]], a...
      28: ..., [[sawdust]], [[smoke]], [[snow]], [[sparks]], [[steam]], tire kickups, [[water drops]]
    8. Heavy Metal: F.A.K.K.² (4,727 bytes)
      7: |engine=Quake III
      8: |engine_type=polygon
      12: ==[[Engine]]==
      30: ...hafts]], plant/flower petals (some), [[smoke]], [[steam]], wasp [[wings]], water (+ dripping)
      42: * [[steam]] (some pipes)
    9. Thief: The Dark Project (5,716 bytes)
      6: |engine=Dark Engine
      8: |engine type polygon=yes
      9: |engine optimization portal rendering=yes
      13: ==[[Engine]]==
      19: ...fire]], [[gas]], [[glass]], [[ice]], [[smoke]], [[steam]], [[water]], [[water arrow]] [[quivers]]
    10. Carmageddon TDR 2000 (5,340 bytes)
      6: |engine=proprietary
      7: |engine type polygon=<smw_true_words>
      8: |engine type voxel=<smw_false_words>
      9: |engine type NURBS=<smw_false_words>
      10: |engine optimization LOD=<smw_false_words>
    11. Postal² (6,048 bytes)
      8: |engine=Unreal 2
      9: |engine modified
      12: ==[[Engine]]==
      15: ...ndows), liquid drops/splash, mist, smoke, sparks, steam
      16: * [[physics]]: [[Karma engine]]
    12. Mafia: The City of Lost Heaven (7,544 bytes)
      7: |engine=LS3D
      10: ==[[Engine]]==
      13: ... (glass), [[smoke]], [[soap suds]], [[sparks]], [[steam]], [[tire kickup]], [[water spray]]
      25: ... player character when camera close, [[smoke]], [[steam]], tire [[skid marks]]
      33: * [[steam]]: grates, hot drinks (some), train, vents
    13. Dungeon Keeper 2 (2,805 bytes)
      7: |engine=proprietary
      10: ==[[Engine]]==
      21: ...on hearts beat (incrementally increase, hiss, and steam with damage), fire, gas (fart, poison), [[lightni...
    14. Assassin's Creed (4,027 bytes)
      6: |engine=Scimitar
      12: ...], [[leaves]], [[mist]], [[smoke]], [[splash]], [[steam]], [[swarms]] (birds, insects)
      16: ...ight beams]], [[projectile trails]], [[smoke]], [[steam]], [[water]]
      24: * [[steam]]: animus underfloor machinery, vents
      29: * other: [[fire]], [[projectile trails]]; see [[#Engine|particle effects]], [[#physics|physics]], and [[#...
    15. The Elder Scrolls III: Morrowind (6,733 bytes)
      6: |engine=NDL NetImmerse
      9: ==[[Engine]]==
      12: ...cts]], [[mud splashes]], [[poison]], [[smoke]], [[steam]], [[water mist]]
      22: ...]], [[magical effects]], [[poison]], [[smoke]], [[steam]], [[water]] (+ [[mist]])
      30: ... [[machines]], [[pipes]]); rotating stars; see [[#Engine|particle effects]]
    16. Dragon's Lair 3D (3,380 bytes)
      8: |engine=proprietary
      15: ** [[steam]]: [[cauldron]], [[grate]]
      19: ...[[magic]], [[smoke]], [[sparks]], [[sparkles]], [[steam]], [[water drops]]
    17. No One Lives Forever (5,550 bytes)
      8: |engine=Lithtech
      11: ==[[Engine]]==
      13: ...re]], [[fire]], [[flashlight]], [[searchlights]], steam pipe [[sparks]]
      16: ...]]), poodle toy olfactory [[scent]], [[smoke]], [[steam]]
      32: ...ooking [[steaks]], curb [[grate]], [[forklift]] [[engine grill]], some [[pipes]], [[manhole cover]]
    18. Drakan: Order of the Flame (4,669 bytes)
      7: |engine=Riot engine
      14: ...s]], [[fire]]. other falling things, [[smoke]], [[steam]], [[whirlwinds]] (mini-[[tornado]]es)
      17: ...mmering]]/[[sparkles]], [[smoke]], soul shadow, [[steam]], [[water]], [[wings]]
      23: * [[steam]]
    19. Gothic (5,984 bytes)
      8: |engine=proprietary
      17: ...agments]], [[smoke]], [[sparks]], [[sparkles]], [[steam]], tree [[seeds]]
      27: * [[steam]]: [[boiling water]], cooling hot metal
      35: ** see [[#Engine|particle effects]]
    20. Risen (6,174 bytes)
      7: |engine=
      16: ...agments]], [[smoke]], [[sparks]], [[sparkles]], [[steam]], tree [[seeds]]
      26: * [[steam]]: [[boiling water]], cooling hot metal
      34: ** see [[#Engine|particle effects]]

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