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- Half-Life² (8,260 bytes)
6: |engine=Source engine
8: |engine type polygon=yes
9: |engine optimization LOD=yes
10: |engine optimization occlusion culling=yes
11: |engine optimization portal rendering=yes - Aliens vs Predator 2 (2,377 bytes)
6: |engine=Lithtech
14: * [[steam]]: dead [[aliens]], [[pipes]]
30: ...gas]], [[glass shards]], [[smoke]], [[sparks]], [[steam]]
47: ...[laser]], sun), [[pheremone auras]], [[smoke]], [[steam]], [[water]]
66: ...[electricity]], [[fire]], [[gas]] ([[plants]]), [[steam]] - GUN (3,570 bytes)
7: |engine=proprietary
8: |engine_type=polygon
9: |engine_other=modified ''[[Tony Hawk's Pro Skater]]''?
18: ...], [[mist]], [[shards]], [[smoke]], [[sparks]], [[steam]]
31: ...[fire]], [[glass]], [[light beams]], [[smoke]], [[steam]], [[water]] - Arx Fatalis (8,363 bytes)
6: |engine=proprietary
7: |engine type polygon=<smw_true_words>
8: |engine type voxel=<smw_false_words>
9: |engine type NURBS=<smw_false_words>
10: |engine optimization LOD=<smw_false_words> - gameform (13,258 bytes)
30: ==[[:cat:engines|Engine]]==
36: ...p><td><b>Type</b></td><td>{{#input:type=text|name=engine type other}}<br>
37: {{#input:type=checkbox|name=engine type polygon}} [[polygon]]<br>
38: {{#input:type=checkbox|name=engine type voxel}} [[voxel]]<br>
39: {{#input:type=checkbox|name=engine type NURBS}} [[NURBS]] - Devastation (4,545 bytes)
7: |engine=Unreal Tournament 2003
8: |engine modified=yes
13: ==[[Engine]]==
20: ** [[steam]]: [[pipes]], shower water, [[vats]]
30: ...er, [[gas]], [[shards]], [[smoke]], [[sparks]], [[steam]] - Need for Speed: Porsche Unleashed (2,169 bytes)
6: |engine=proprietary
13: ==engine==
19: ** [[steam]]: some [[grates]]/[[vents]] and [[buildings]], a...
28: ..., [[sawdust]], [[smoke]], [[snow]], [[sparks]], [[steam]], tire kickups, [[water drops]] - Heavy Metal: F.A.K.K.² (4,727 bytes)
7: |engine=Quake III
8: |engine_type=polygon
12: ==[[Engine]]==
30: ...hafts]], plant/flower petals (some), [[smoke]], [[steam]], wasp [[wings]], water (+ dripping)
42: * [[steam]] (some pipes) - Thief: The Dark Project (5,716 bytes)
6: |engine=Dark Engine
8: |engine type polygon=yes
9: |engine optimization portal rendering=yes
13: ==[[Engine]]==
19: ...fire]], [[gas]], [[glass]], [[ice]], [[smoke]], [[steam]], [[water]], [[water arrow]] [[quivers]] - Carmageddon TDR 2000 (5,340 bytes)
6: |engine=proprietary
7: |engine type polygon=<smw_true_words>
8: |engine type voxel=<smw_false_words>
9: |engine type NURBS=<smw_false_words>
10: |engine optimization LOD=<smw_false_words> - Postal² (6,048 bytes)
8: |engine=Unreal 2
9: |engine modified
12: ==[[Engine]]==
15: ...ndows), liquid drops/splash, mist, smoke, sparks, steam
16: * [[physics]]: [[Karma engine]] - Mafia: The City of Lost Heaven (7,544 bytes)
7: |engine=LS3D
10: ==[[Engine]]==
13: ... (glass), [[smoke]], [[soap suds]], [[sparks]], [[steam]], [[tire kickup]], [[water spray]]
25: ... player character when camera close, [[smoke]], [[steam]], tire [[skid marks]]
33: * [[steam]]: grates, hot drinks (some), train, vents - Dungeon Keeper 2 (2,805 bytes)
7: |engine=proprietary
10: ==[[Engine]]==
21: ...on hearts beat (incrementally increase, hiss, and steam with damage), fire, gas (fart, poison), [[lightni... - Assassin's Creed (4,027 bytes)
6: |engine=Scimitar
12: ...], [[leaves]], [[mist]], [[smoke]], [[splash]], [[steam]], [[swarms]] (birds, insects)
16: ...ight beams]], [[projectile trails]], [[smoke]], [[steam]], [[water]]
24: * [[steam]]: animus underfloor machinery, vents
29: * other: [[fire]], [[projectile trails]]; see [[#Engine|particle effects]], [[#physics|physics]], and [[#... - The Elder Scrolls III: Morrowind (6,733 bytes)
6: |engine=NDL NetImmerse
9: ==[[Engine]]==
12: ...cts]], [[mud splashes]], [[poison]], [[smoke]], [[steam]], [[water mist]]
22: ...]], [[magical effects]], [[poison]], [[smoke]], [[steam]], [[water]] (+ [[mist]])
30: ... [[machines]], [[pipes]]); rotating stars; see [[#Engine|particle effects]] - Dragon's Lair 3D (3,380 bytes)
8: |engine=proprietary
15: ** [[steam]]: [[cauldron]], [[grate]]
19: ...[[magic]], [[smoke]], [[sparks]], [[sparkles]], [[steam]], [[water drops]] - No One Lives Forever (5,550 bytes)
8: |engine=Lithtech
11: ==[[Engine]]==
13: ...re]], [[fire]], [[flashlight]], [[searchlights]], steam pipe [[sparks]]
16: ...]]), poodle toy olfactory [[scent]], [[smoke]], [[steam]]
32: ...ooking [[steaks]], curb [[grate]], [[forklift]] [[engine grill]], some [[pipes]], [[manhole cover]] - Drakan: Order of the Flame (4,669 bytes)
7: |engine=Riot engine
14: ...s]], [[fire]]. other falling things, [[smoke]], [[steam]], [[whirlwinds]] (mini-[[tornado]]es)
17: ...mmering]]/[[sparkles]], [[smoke]], soul shadow, [[steam]], [[water]], [[wings]]
23: * [[steam]] - Gothic (5,984 bytes)
8: |engine=proprietary
17: ...agments]], [[smoke]], [[sparks]], [[sparkles]], [[steam]], tree [[seeds]]
27: * [[steam]]: [[boiling water]], cooling hot metal
35: ** see [[#Engine|particle effects]] - Risen (6,174 bytes)
7: |engine=
16: ...agments]], [[smoke]], [[sparks]], [[sparkles]], [[steam]], tree [[seeds]]
26: * [[steam]]: [[boiling water]], cooling hot metal
34: ** see [[#Engine|particle effects]]
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