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- Tomb Raider (3,198 bytes)
28: ** [[sprites]]: [[blood squirts]], [[fire]], [[water splashes]]
59: ===[[damage]]===
60: ...ting), [[doors (split-shutting)]], [[falling]], [[fire]], floors ([[crumbling floors|crumbling]], [[fall... - Severance: Blade of Darkness (2,297 bytes)
28: * character: [[incremental body damage]], [[stamina]] (can only attack so much before ne...
33: * [[incremental body damage]]
40: ** [[light on fire]]: [[barrels]], [[crates]], [[torches]] - burn (530 bytes)
1: {{action|burn|light on fire}}
4: * [[fire]]
11: [[cat:damage]] - lava (88 bytes)
1: [[cat:damage]]
7: * [[fire]] - Hard Truck 2 (1,825 bytes)
20: ... [[tire skid marks]], [[smoke]] (engine damage, [[fire]], tires), [[windshield]] collects [[rain drops]]...
36: ...reak]]: [[land mines]], [[trucks]] ([[incremental damage]]) - Need for Speed: Porsche Unleashed (2,169 bytes)
15: ** [[incremental vehicle damage]]: [[broken glass]], [[dents]], [[scrapes]], [[of...
18: ** [[spray]]: broken [[fire hydrants]], [[log mill]] [[sawdust]], [[waterfall...
28: * [[particle effects]]: [[explosions]], fire hydrant water [[stream]], [[sawdust]], [[smoke]],...
37: ...h]]: [[billboards]], [[chairs]], [[dumpsters]], [[fire hydrants]], [[hazard pylons]] & [[sawhorses]], [[... - Trespasser (6,100 bytes)
29: |effect breath fire=<smw_false_words>
84: * [[damage]]/hazards: [[falling]] stone walls/statues (trigg... - Thief: The Dark Project (5,716 bytes)
19: * [[transparency]]: [[fire]], [[gas]], [[glass]], [[ice]], [[smoke]], [[stea...
23: * [[smoke]]: [[fire]], [[lava]]
24: * [[sparks]]: fire, [[streetlights]]
28: ** other: [[blood puddles]], fire, [[gas]] (Burrick poison); see particle effects, ...
34: * [[fire]], [[fire arrows]], [[fire elementals]] - Carmageddon TDR 2000 (5,340 bytes)
19: |effect breath fire=<smw_false_words>
95: ** other: [[dust]], [[fire]], [[smoke]], [[steam]] (engine, manholes), [[und...
98: * [[particle effects]]: dust, fire, [[mail]], [[tire kickup]], smoke, [[sparks]], st...
114: * [[break]]: [[cars]] ([[incremental damage]]), [[fence]]s ([[chainlink]], wood), [[fuel tank... - Postal² (6,048 bytes)
15: ...sease clouds, dust, electricity arcs, explosions, fire, glass shards (bottles, windows), liquid drops/sp...
26: * [[transparency]]: barf, fire, glass, light beams, pee, smoke, steam
27: * other: [[location-specific body damage]] (heads detach, blood spurts), [[skeletal animat...
36: * location-specific NPC body damage: heads detach, blood spurts, body falls over, twi...
44: * [[explosions]], [[fire]]; see [[#Engine|particle effects]] - Mafia: The City of Lost Heaven (7,544 bytes)
11: ...al instead of angling to surface); vehicles block fire hydrant water
13: ...]]: [[blood spurts]], [[dust]], [[explosions]], [[fire]], [[leaves]], [[rain]], [[shards]] (glass), [[sm...
25: * [[transparency]]: [[fire]], [[glass]], [[light beams]], player character w...
26: ... [[facial expressions]], [[location-specific body damage]], [[motion capture]]
30: * [[explosions]], [[fire]]; see particle effects - Dungeon Keeper 2 (2,805 bytes)
11: ...mic light|dynamic]], [[colored light|colored]]; [[fireballs]]
12: ...ffects]]: [[chicken feathers]], [[explosions]], [[fire]], [[gas]], gold [[shimmer]], [[smoke]], [[spells...
19: * [[smoke]]: [[fire]], [[lava]]
21: ...ementally increase, hiss, and steam with damage), fire, gas (fart, poison), [[lightning]] ("thunderbolts...
32: * non-threatening: [[chickens]], [[fireflies]], [[rats]] - fireball (73 bytes)
1: [[cat:damage]]
6: * [[fire]]
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