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3D Game Comparison - Game vs. game. No hype; just facts.™

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  1. action (5,686 bytes)
    3: ...nt.howstuffworks.com/question538.htm ''How do the characters in video games move so fluidly?''], [[w:How Stuf...
    9: ... depending on the kind of character ([[w:humanoid|humanoid]], etc), [[w:bend over|bend over]], lean down,...
    20: ...asutra]], June 2, 2006</ref> An example of player character move evolution is with ''Tomb Raider'' where, in ...
  2. Aliens vs Predator 2 (2,377 bytes)
    8: |character=alien, predator, human
    33: * [[gravity]]: [[player character]], [[NPCs]]
    49: ==[[Character]]==
    50: ===[[player character]]===
    51: * [[character]]: [[alien]], [[human]], or [[predator]]
  3. Carnivores 2 (862 bytes)
    7: |character=Human
    22: ==[[player character]]==
  4. Wurm (11,297 bytes)
    61: ** [[gravity]]: [[#Character|characters]]
    64: * [[shadows]]: [[character shadows|characters]] (-1st-person view), [[object shadows|fences, w...
    77: ==Character==
    78: ===[[Player character]]===
    79: * name/description: custom-named humanoid ("Wurmian") male or female
  5. Thief: The Dark Project (5,716 bytes)
    7: |character=Garrett
    37: * [[gravity]]: [[#Character|characters]]
    39: * characters and some objects can block doors from opening/cl...
    47: ==[[Character]]==
    48: ===[[player character]]===
  6. Postal² (6,048 bytes)
    19: ** "[[ragdoll physics|ragdoll]]" (human bodies)
    52: ==[[Character]]==
    53: ===[[Player character]]===
    66: ...s]] (non-threatening), [[dogs]], [[elephants]], [[humans]]
    92: ...eyboards, monitors), hospital [[gurneys]] (some), human bodies, [[mailboxes]] (blue street only?), mayonn...

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