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3D Game Comparison - Game vs. game. No hype; just facts.™
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- action (5,686 bytes)
3: ...nt.howstuffworks.com/question538.htm ''How do the characters in video games move so fluidly?''], [[w:How Stuf...
9: ... depending on the kind of character ([[w:humanoid|humanoid]], etc), [[w:bend over|bend over]], lean down,...
20: ...asutra]], June 2, 2006</ref> An example of player character move evolution is with ''Tomb Raider'' where, in ... - Aliens vs Predator 2 (2,377 bytes)
8: |character=alien, predator, human
33: * [[gravity]]: [[player character]], [[NPCs]]
49: ==[[Character]]==
50: ===[[player character]]===
51: * [[character]]: [[alien]], [[human]], or [[predator]] - Carnivores 2 (862 bytes)
7: |character=Human
22: ==[[player character]]== - Wurm (11,297 bytes)
61: ** [[gravity]]: [[#Character|characters]]
64: * [[shadows]]: [[character shadows|characters]] (-1st-person view), [[object shadows|fences, w...
77: ==Character==
78: ===[[Player character]]===
79: * name/description: custom-named humanoid ("Wurmian") male or female - Thief: The Dark Project (5,716 bytes)
7: |character=Garrett
37: * [[gravity]]: [[#Character|characters]]
39: * characters and some objects can block doors from opening/cl...
47: ==[[Character]]==
48: ===[[player character]]=== - Postal² (6,048 bytes)
19: ** "[[ragdoll physics|ragdoll]]" (human bodies)
52: ==[[Character]]==
53: ===[[Player character]]===
66: ...s]] (non-threatening), [[dogs]], [[elephants]], [[humans]]
92: ...eyboards, monitors), hospital [[gurneys]] (some), human bodies, [[mailboxes]] (blue street only?), mayonn...
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