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3D Game Comparison - Game vs. game. No hype; just facts.™
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- action (5,686 bytes)
6: ...mputer]], and [[w:video games|video games]], such actions include (in order of [[w:commonality|commonality]...
9: ...id]], etc), [[w:bend over|bend over]], lean down, crouch down, etc to ''pick up'' the object. Most games s...
13: * [[crouch|Crouch]]: Crouching (or [[w:duck (disambiguation)|ducking]]) was a...
18: ...ing/racing games]] obviously have driving-related actions like steering, acceleration ("running"/"walking")...
20: ...s became (and become) more complex, more and more actions/moves were (are) added, approaching the complexit... - Half-Life² (8,260 bytes)
72: ...ump]], [[pick up]]/[[drop]]/[[throw]], [[run]], [[actions/shoot]], [[sprint]], [[strafe]], [[swim]], [[walk... - Heavy Metal: F.A.K.K.² (4,727 bytes)
51: * [[action]]s: [[climb]] (rope, wall), [[crouch]] (+ [[roll]]: 4 directions, walk), die (various)...
52: ** combo weapon actions - Trespasser (6,100 bytes)
88: |actions=crouch, pick up, drop, throw, jump, shoot - Thief: The Dark Project (5,716 bytes)
52: * [[actions]]: [[block]], [[climb]], [[crouch]] (+ run/walk), [[drink]], [[eat]], [[jump]], [[p... - Mafia: The City of Lost Heaven (7,544 bytes)
51: * [[idle actions]]
54: * [[moves]]: [[crouch]], [[hit]]/[[shoot]]/[[swing]], [[jump]], [[lean]...
62: ...dge, evade, take cover (+ run and scream), cower (crouch, lay down on ground, beg for mercy) - Dragon's Lair 3D (3,380 bytes)
40: * [[idle actions]]
41: * [[moves]]: [[block]], [[climb]], [[crouch]], [[drop]]/[[pick up]] object, [[jump]] (+: [[at...
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