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- cut scene (51 bytes)
1: {{general|{{PAGENAME}}|cutscene}} - pickup (97 bytes)
1: {{general|pick-up (gaming)}} - ragdoll physics (61 bytes)
1: {{general|{{PAGENAME}}|ragdoll bodies}} - environmental interaction (74 bytes)
1: {{general|interaction}} - EAX (60 bytes)
1: {{general|Environmental audio extensions|cat=sound effects}... - inverse kinematics (36 bytes)
1: {{general}} - bat (56 bytes)
1: {{general|cat=animals}} - A3D (52 bytes)
1: {{general|A3D|Aureal3D|Aureal 3D|cat=sound effects}} - mud (24 bytes)
1: {{general|cat=Surfaces}} - collision detection (23 bytes)
1: {{general|cat=physics}} - Havok (56 bytes)
1: {{general|Havok (software)|cat=engines}} - plastic (24 bytes)
1: {{general|cat=Surfaces}} - grass (43 bytes)
1: {{general|cat=surfaces}} - gravel (24 bytes)
1: {{general|cat=Surfaces}} - alien (22 bytes)
1: {{general|cat=beings}} - mouse (59 bytes)
1: {{general|cat=animals}} - planet (25 bytes)
1: {{general|cat=locations}} - level editor (24 bytes)
1: {{general|cat=gameplay}} - texture filtering (181 bytes)
1: {{general|texture filtering|texture filter|texturefilter|fi... - texture mapping (78 bytes)
1: {{general|texture mapping|texture map|texturemap|texture|ca...
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