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    1. Tomb Raider (3,198 bytes)
      8: |effect water splash=yes
      31: ===Atmospheric/environmental [[effects]]===
      34: * [[particle effects]]: shooting lava
    2. Half-Life² (8,260 bytes)
      12: |effect water bubbles=yes
      13: |effect water splash=yes
      14: |effect water other=debris, spray
      28: ===[[atmospheric/environmental effects]]===
      31: * [[particle effects]]: [[debris]], [[dust]], [[gas]], [[mist]], [[sm...
    3. rain (72 bytes)
      1: {{effect|cat=particle effects}}
    4. spray (515 bytes)
      1: A '''{{PAGENAME}}''' effect can include any kind of [[liquid]], from [[water]...
      3: ...but may be actual 3D objects too (though particle effects can certainly include 3D objects vs. just [[spri...
      5: {{effect|spray|blood spray|liquid spray|water spray}}
    5. shard (122 bytes)
      1: {{effect|shard|glass shard|wood shard}}
      4: [[cat:particle effects]]
    6. shadow volume (29 bytes)
      1: {{effect|cat=shadow effects}}
    7. soft shadow (29 bytes)
      1: {{effect|cat=shadow effects}}
    8. snow (64 bytes)
      1: [[cat:particle effects]]
      3: {{effect|cat=weather}}
    9. Arx Fatalis (8,363 bytes)
      13: |effect water bubbles=<smw_false_words>
      14: |effect water current=<smw_false_words>
      15: |effect water drops=<smw_false_words>
      16: |effect water ripples=<smw_false_words>
      17: |effect water splash=<smw_false_words>
    10. stereo (85 bytes)
      1: {{effect|stereo|stereo sound|cat=sound effects}}
    11. gameform (13,258 bytes)
      71: ===[[:cat:effects|Effects]]===
      73: ...<b>[[breath]]</b></td><td>{{#input:type=text|name=effect breath other}}<br>
      74: {{#input:type=checkbox|name=effect breath acid}} [[acid breath|acid]]<br>
      75: {{#input:type=checkbox|name=effect breath cold}} [[cold breath|cold]]<br>
      76: {{#input:type=checkbox|name=effect breath fire}} [[fire breath|fire]]<br>
    12. spark (60 bytes)
      1: {{effect|cat=particle effects}}
    13. footstep (87 bytes)
      2: {{effect|cat=sound effects}}
    14. Need for Speed: Porsche Unleashed (2,169 bytes)
      14: * atmospheric/environmental [[effects]]
      28: * [[particle effects]]: [[explosions]], fire hydrant water [[stream]]...
      41: * [[sound]]: 3D, [[doppler effect]], [[reverb]] in [[tunnels]]
    15. reverb (28 bytes)
      1: {{effect|cat=sound effects}}
    16. doppler effect (28 bytes)
      1: {{effect|cat=sound effects}}
    17. bilinear filtering (94 bytes)
      1: {{effect|{{PAGENAME}}|bilinear|bi-|cat=texture effects}}
    18. mipmap (49 bytes)
      1: {{effect|mipmap|mipmapp|mip|cat=texture effects}}
    19. Wurm (11,297 bytes)
      11: |effect water current=<smw_true_words>
      59: * [[particle effects]]: [[fire]], [[leaves (falling)]], [[smoke]]
      71: ===Atmospheric/environmental [[effects]]===
      75: ...grow]], objects [[decay]]; see [[#Engine|particle effects]]
      82: ...nt color=red>red</font> in/out in a [[tunnel-like effect]]
    20. OpenAL (28 bytes)
      1: {{effect|cat=sound effects}}

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