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- Tomb Raider (3,198 bytes)
8: |effect water splash=yes
31: ===Atmospheric/environmental [[effects]]===
34: * [[particle effects]]: shooting lava - Half-Life² (8,260 bytes)
12: |effect water bubbles=yes
13: |effect water splash=yes
14: |effect water other=debris, spray
28: ===[[atmospheric/environmental effects]]===
31: * [[particle effects]]: [[debris]], [[dust]], [[gas]], [[mist]], [[sm... - rain (72 bytes)
1: {{effect|cat=particle effects}} - spray (515 bytes)
1: A '''{{PAGENAME}}''' effect can include any kind of [[liquid]], from [[water]...
3: ...but may be actual 3D objects too (though particle effects can certainly include 3D objects vs. just [[spri...
5: {{effect|spray|blood spray|liquid spray|water spray}} - shard (122 bytes)
1: {{effect|shard|glass shard|wood shard}}
4: [[cat:particle effects]] - shadow volume (29 bytes)
1: {{effect|cat=shadow effects}} - soft shadow (29 bytes)
1: {{effect|cat=shadow effects}} - snow (64 bytes)
1: [[cat:particle effects]]
3: {{effect|cat=weather}} - Arx Fatalis (8,363 bytes)
13: |effect water bubbles=<smw_false_words>
14: |effect water current=<smw_false_words>
15: |effect water drops=<smw_false_words>
16: |effect water ripples=<smw_false_words>
17: |effect water splash=<smw_false_words> - stereo (85 bytes)
1: {{effect|stereo|stereo sound|cat=sound effects}} - gameform (13,258 bytes)
71: ===[[:cat:effects|Effects]]===
73: ...<b>[[breath]]</b></td><td>{{#input:type=text|name=effect breath other}}<br>
74: {{#input:type=checkbox|name=effect breath acid}} [[acid breath|acid]]<br>
75: {{#input:type=checkbox|name=effect breath cold}} [[cold breath|cold]]<br>
76: {{#input:type=checkbox|name=effect breath fire}} [[fire breath|fire]]<br> - spark (60 bytes)
1: {{effect|cat=particle effects}} - footstep (87 bytes)
2: {{effect|cat=sound effects}} - Need for Speed: Porsche Unleashed (2,169 bytes)
14: * atmospheric/environmental [[effects]]
28: * [[particle effects]]: [[explosions]], fire hydrant water [[stream]]...
41: * [[sound]]: 3D, [[doppler effect]], [[reverb]] in [[tunnels]] - reverb (28 bytes)
1: {{effect|cat=sound effects}} - doppler effect (28 bytes)
1: {{effect|cat=sound effects}} - bilinear filtering (94 bytes)
1: {{effect|{{PAGENAME}}|bilinear|bi-|cat=texture effects}} - mipmap (49 bytes)
1: {{effect|mipmap|mipmapp|mip|cat=texture effects}} - Wurm (11,297 bytes)
11: |effect water current=<smw_true_words>
59: * [[particle effects]]: [[fire]], [[leaves (falling)]], [[smoke]]
71: ===Atmospheric/environmental [[effects]]===
75: ...grow]], objects [[decay]]; see [[#Engine|particle effects]]
82: ...nt color=red>red</font> in/out in a [[tunnel-like effect]] - OpenAL (28 bytes)
1: {{effect|cat=sound effects}}
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