Comparison table
3D Game Comparison - Game vs. game. No hype; just facts.™
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Article
year
genre
publisher
developer
character
engine type polygon
engine
sound
engine type voxel
engine type nurbs
engine optimization lod
engine optimization occlusion culling
engine optimization portal rendering
effect water bubbles
effect water current
effect water drops
effect water ripples
effect water splash
effect water waves
effect breath cold
effect breath fire
effect breath poison
close openable
drop pickupable
drop inventory
pickup dropable
pull pickupable
push pullupable
ride moving
throw pickupable
character description
physics fabric
physics fabric other
physics fluid
physics fluid other
effect breath acid
weather clouds
weather clouds dynamic
weather clouds moving
weather fog
weather fog dynamic
weather rain volumetric
weather lightning
weather rain
weather rain ripple
weather rain splash
weather snow
weather snow build
weather snow dynamic
weather wind
weather wind fans
weather wind flags
weather wind hair
weather wind trees
weather transition
view 1st-person
view 1st-person binocs
view 1st-person gunscope
view 3rd-person
view pan keyboard
view pan mouse
view zoom keyboard
weapons pickupable objects
ammo arrows stick bodies
ammo arrows stick ground
ammo arrows stick walls
ammo arrows retrievable
ammo bolts stick bodies
ammo bolts stick ground
ammo bolts stick walls
ammo bolts retrievable
ammo spears stick bodies
ammo spears stick ground
ammo spears stick walls
ammo spears retrievable
thrown weapons stick bodies
thrown weapons stick ground
thrown weapons stick walls
thrown weapons retrievable
ejected clips stay
ejected clips disappear immediately
ejected clips disappear later
ejected clips disappear never
weapons muzzle flash
weapons muzzle smoke
weapons targeting auto
weapons targeting manual
pickups sprite
pickups 3d
pickups automatic
pickups manual
npcs
#levels
level editor
weapons
inventory
publisher2
engine modified
theme
wikipedia
engine type
engine other
effect water other
engine type
engine optimization
name
actions
break
burn
ride
engine type other
physics gravity
footsteps
character other
engine modified }}
circa
pick up
pull
engine other
weather other
environment effects other
buttons
push
shoot
interaction other
environment other
npcs other
ai
design
objects
atmenv
particles
lighting
physics
shadows
footprints
locations
damage
puzzles
close
drop
throw
turn on/off
inventory design
pickups
ammo
targeting
4x4 Evolution
2000
driving simulation
Gathering of Developers
Terminal Reality
vehicles
yes
Aliens vs Predator 2
2001
first-person shooter
Sierra Entertainment
Monolith Productions
alien, predator, human
Lithtech
stereo
Arx Fatalis
2001
fantasy action-adventure-RPG
Arkane Studios
proprietary
}} circa: 2001 (Europe)/2002 (USA) ==[[Effects]]== * [[particle effects]]: [[blood spray]]
Assassin's Creed
2008
action-adventure
Ubisoft
Ubisoft Montreal
Altair
Scimitar
assassin
Carmageddon TDR 2000
2000
arcade driving simulation
Torus Games
Sales Curve Interactive
proprietary
Construction-Destruction
2003
construction simulation
ValuSoft
Gabriel Interactive
proprietary
vehicles
10
no
no
no
Deadly Dozen: Pacific Theater
2002
action-tactical
nFusion Interactive
proprietary
Devastation
2003
action
ARUSH Entertainment
Digitalo Studios
Unreal Tournament 2003
stereo
20
Groove Games
yes
Dragon's Lair 3D
2002
action-adventure
Ubisoft
Dragonstone Software
Dirk the Daring }} ==[[Effects]]== * atmospheric/environmental ** [[sparkles]]: [[magic]], [[mana]] cell ** [[steam]]: [[cauldron]], [[grate]]
proprietary
fantasy
Drakan: Order of the Flame
1999
action-adventure
Psygnosis
Surreal Software
Rynn
Riot engine
stereo
14
fantasy,medieval
Dungeon Keeper 2
1999
real-time strategy
Electronic Arts
Bullfrog Productions
proprietary
dungeon building
GUN
2005
action-adventure
Activision
Neversoft Entertainment
proprietary
stereo
Gun (video game)
polygon
modified ''[[Tony Hawk's Pro Skater]]''?
Gothic
2001
action-adventure, role-playing game
Piranha Bytes
nameless
proprietary
stereo, surround sound, EAX2 }} ==[[Effects]]== * [[lighting]]: [[dynamic light
male, prisoner
1 [[world]], 4 [[parts]]
fantasy
Half-Life²
2004
Action-Adventure
Sierra Entertainment
Valve Software
Gordon Freeman
yes
Source engine
yes
yes
yes
yes
yes
debris, spray
Hard Truck 2
1999
truck driving simulation
Softlab-NSK
trucker
proprietary
truck driver
polygon
LOD
Heavy Metal: F.A.K.K.²
2000
action-adventure
Sierra Entertainment
Ritual Entertainment
Julie Strain
Quake III
fantasy,futuristic
polygon
Mafia: The City of Lost Heaven
2002
action-driving simulation
Illusion Softworks
LS3D }} ==[[Engine]]
{{PAGENAME}}
Magic Carpet
1994
action role-playing game
Bullfrog Productions
Prince
yes
proprietary
Magic Carpet (video game)
cast spells, strafe
buildings
trees
magic carpet
Need for Speed: Porsche Unleashed
2000
driving simulation
Electronic Arts
EA Canada
cars
proprietary
cars
no
no
No One Lives Forever
2000
action-adventure
Monolith Productions
Lithtech }} ==[[Engine]]== * [[lighting]]: [[dynamic light
Outcast
1999
action-adventure
Infogrames
Appeal
Cutter Slade
Paradise
Outcast (game)
tinting: player
climb, die (various), jump, run, shoot, stomach lie (+ crawl), swim, walk
terrain
characters
dirt, grass, rice patties, sand, stone, water, wood
water tinting
Postal²
2003
action
Whiptail Interactive
Running With Scissors
Unreal 2
Postal 2
=[[Engine]]== * [[collision detection]]: 2D, except bodies
Risen
2009
action-adventure, role-playing game
Piranha Bytes
nameless
stereo
male
1 [[island]]
fantasy, medieval
Severance: Blade of Darkness
2001
action role-playing game
Codemasters
Rebel Act Studios
various
proprietary
polygon }} ==[[Engine]]== * {{iawm
The Elder Scrolls III: Morrowind
fantasy action-adventure-RPG
NDL NetImmerse }} ==[[Engine]]== * [[collision detection]]: 2D; character/NPCs can block doors * [[lighting]]: [[dynamic light
2002
Thief: The Dark Project
1998
action-adventure
Eidos Interactive
Looking Glass Studios
Garrett
yes
Dark Engine
stereo
yes
Tomb Raider
1996
action-adventure
Eidos Interactive
Core Design
Lara Croft
yes
proprietary
yes
climb, dive, grab, jump, pick up, pull, push, roll, run, shimmy, shoot, sidestep, swim, vault, walk
ammo, artifacts, keys, weapons
blocks, crates, levers, switches
Tomb Raider: Legend
2005
action-adventure
Eidos Interactive
Crystal Dynamics
Lara Croft
proprietary
Trespasser
1998
action-adventure
Electronic Arts
Dreamworks
Anne
proprietary
tourist
dinosaurs
* anything pickupable, bat, guns [.22 Calico, .38 Special, .50 Barret rifle, AK-47, Benelli M1 Super 90 shotgun, Beretta 9mm, Browning .50 caliber machine gun, Desert Eagle .44 Magnum, Heckler and Koch (91, MP5 9mm, VP70 9mm), M-14, Mac-10 9mm, Ruger Redhawk .44 Magnum, S&W 686 .357 Magnum, SPAS 12, toxic gun, tranquilizer pistol & rifle], mace * [[bullet shells]]: eject, bounce off things, make sound, then disappear after a few seconds
Jurassic Park: Trespasser
crouch, pick up, drop, throw, jump, shoot
chair
anything falling (junked vehicles, etc), lift
terrain
characters
dirt, grass, water
breast tattoo health, controllable arm
basketball, bats, batteries, bus sideview mirrors, cans (crushed beer/soda, paint), canteen, cement blocks, bones (+ rib cage, skull), boots, chairs, containers (crates, oil/fuel drums, plastic), helmet, hammer, I-beams, keycards, oil filters, mug (broken), phone cover (- pickupable), picture frame, pipes, radiator fans, rebar, rocks, shipping containers, table (portable), telephone (office-style), trailers, trashcans, wood: beams, planks, shards, sticks
* [[collision detection]]: mostly 2D (walking dinos, but angle when fallen/dead) * [[inverse kinematics]] * physics: ** objects: stackable, fall over, fly through air, impact, float (wood shards, etc) ** bullet impact force moves things ** very accurate, but slow * [[skeletal animation]]
mist
* object contact debris (dust) * [[particle effects]]: [[dust]] * [[shadows]]: ** [[in-texture shadows
yes
buttons: outdoor phone buttons activates message
above things moves them
levers/switches
* # levels: 1 [[island]], 8 [[areas]] * [[location]]: Site B (Isla Sorna: island near Costa Rica), 15km
2
* [[FMV]]s: 3 * [[linear level progression]] * outdoor landscaping/terrain design: very natural/organic * [[puzzles]]: find keycards * [[damage]]/hazards: [[falling]] stone walls/statues (triggered)
Albertosaurus, Brachiosaurus, Parasaurolophus, Stegosaurus, Triceratops, Tyrannosaurus Rexes, Velocoraptors
dinosaurs attack each other
back, hand
ammo, weapons, keycards, almost anything less than or equal to the size of a weapon
Wurm
2006
role-playing game,simulation
OneTooFree
OneTooFree
fantasy
Wurm Online
game
year
genre, genre
publisher
developer
character
proprietary
stereo
yes
description, description
NPC,NPC
weapon, weapon
theme, theme
type
optimization
action, action
object, object
object
object
surface, surface
object, object
object, object
object
object
object
dodge,follow
object, object
weather
fire,smoke
dynamic
gravity
real-time
surface, surface
location, location
damage, damage
puzzle,puzzle
object
object
object
object
ammo, ammo
manual }} [[cat:templates]]
game-
year
genre, genre
publisher
developer
character
proprietary
stereo
yes
description, description
NPC,NPC
weapon, weapon
theme, theme
type
optimization
action, action
object, object
object
object
surface, surface
object, object
object, object
object
object
object
dodge,follow
object, object
weather
fire,smoke
dynamic
gravity
real-time
surface, surface
location, location
damage, damage
puzzle,puzzle
object
object
object
object
ammo, ammo
manual }} [[cat:games
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