Article |
year |
genre |
publisher |
developer |
character |
engine type polygon |
engine |
sound |
engine type voxel |
engine type nurbs |
engine optimization lod |
engine optimization occlusion culling |
engine optimization portal rendering |
effect water bubbles |
effect water current |
effect water drops |
effect water ripples |
effect water splash |
effect water waves |
effect breath cold |
effect breath fire |
effect breath poison |
close openable |
drop pickupable |
drop inventory |
pickup dropable |
pull pickupable |
push pullupable |
ride moving |
throw pickupable |
character description |
physics fabric |
physics fabric other |
physics fluid |
physics fluid other |
effect breath acid |
weather clouds |
weather clouds dynamic |
weather clouds moving |
weather fog |
weather fog dynamic |
weather rain volumetric |
weather lightning |
weather rain |
weather rain ripple |
weather rain splash |
weather snow |
weather snow build |
weather snow dynamic |
weather wind |
weather wind fans |
weather wind flags |
weather wind hair |
weather wind trees |
weather transition |
view 1st-person |
view 1st-person binocs |
view 1st-person gunscope |
view 3rd-person |
view pan keyboard |
view pan mouse |
view zoom keyboard |
weapons pickupable objects |
ammo arrows stick bodies |
ammo arrows stick ground |
ammo arrows stick walls |
ammo arrows retrievable |
ammo bolts stick bodies |
ammo bolts stick ground |
ammo bolts stick walls |
ammo bolts retrievable |
ammo spears stick bodies |
ammo spears stick ground |
ammo spears stick walls |
ammo spears retrievable |
thrown weapons stick bodies |
thrown weapons stick ground |
thrown weapons stick walls |
thrown weapons retrievable |
ejected clips stay |
ejected clips disappear immediately |
ejected clips disappear later |
ejected clips disappear never |
weapons muzzle flash |
weapons muzzle smoke |
weapons targeting auto |
weapons targeting manual |
pickups sprite |
pickups 3d |
pickups automatic |
pickups manual |
npcs |
#levels |
level editor |
weapons |
inventory |
publisher2 |
engine modified |
theme |
wikipedia |
engine type |
engine other |
effect water other |
engine type |
engine optimization |
name |
actions |
break |
burn |
ride |
engine type other |
physics gravity |
footsteps |
character other |
engine modified }} |
circa |
pick up |
pull |
engine other |
weather other |
environment effects other |
buttons |
push |
shoot |
interaction other |
environment other |
npcs other |
ai |
design |
objects |
atmenv |
particles |
lighting |
physics |
shadows |
footprints |
locations |
damage |
puzzles |
close |
drop |
throw |
turn on/off |
inventory design |
pickups |
ammo |
targeting |
4x4 Evolution |
2000 |
driving simulation |
Gathering of Developers |
Terminal Reality |
vehicles |
yes |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Aliens vs Predator 2 |
2001 |
first-person shooter |
Sierra Entertainment |
Monolith Productions |
alien, predator, human |
|
Lithtech |
stereo |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Arx Fatalis |
2001 |
fantasy action-adventure-RPG |
|
Arkane Studios |
|
|
proprietary |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}} circa: 2001 (Europe)/2002 (USA) ==[[Effects]]== * [[particle effects]]: [[blood spray]] |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Assassin's Creed |
2008 |
action-adventure |
Ubisoft |
Ubisoft Montreal |
Altair |
|
Scimitar |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
assassin |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Carmageddon TDR 2000 |
2000 |
arcade driving simulation |
Torus Games |
Sales Curve Interactive |
|
|
proprietary |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Construction-Destruction |
2003 |
construction simulation |
ValuSoft |
Gabriel Interactive |
|
|
proprietary |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
vehicles |
10 |
no |
no |
no |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Deadly Dozen: Pacific Theater |
2002 |
action-tactical |
|
nFusion Interactive |
|
|
proprietary |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Devastation |
2003 |
action |
ARUSH Entertainment |
Digitalo Studios |
|
|
Unreal Tournament 2003 |
stereo |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
20 |
|
|
|
Groove Games |
yes |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Dragon's Lair 3D |
2002 |
action-adventure |
Ubisoft |
Dragonstone Software |
Dirk the Daring }} ==[[Effects]]== * atmospheric/environmental ** [[sparkles]]: [[magic]], [[mana]] cell ** [[steam]]: [[cauldron]], [[grate]] |
|
proprietary |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
fantasy |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Drakan: Order of the Flame |
1999 |
action-adventure |
Psygnosis |
Surreal Software |
Rynn |
|
Riot engine |
stereo |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
14 |
|
|
|
|
|
fantasy,medieval |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Dungeon Keeper 2 |
1999 |
real-time strategy |
Electronic Arts |
Bullfrog Productions |
|
|
proprietary |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
dungeon building |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GUN |
2005 |
action-adventure |
Activision |
Neversoft Entertainment |
|
|
proprietary |
stereo |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gun (video game) |
polygon |
modified ''[[Tony Hawk's Pro Skater]]''? |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gothic |
2001 |
action-adventure, role-playing game |
|
Piranha Bytes |
nameless |
|
proprietary |
stereo, surround sound, EAX2 }} ==[[Effects]]== * [[lighting]]: [[dynamic light |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
male, prisoner |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 [[world]], 4 [[parts]] |
|
|
|
|
|
fantasy |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Half-Life² |
2004 |
Action-Adventure |
Sierra Entertainment |
Valve Software |
Gordon Freeman |
yes |
Source engine |
|
|
|
yes |
yes |
yes |
yes |
|
|
|
yes |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
debris, spray |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Hard Truck 2 |
1999 |
truck driving simulation |
|
Softlab-NSK |
trucker |
|
proprietary |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
truck driver |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
polygon |
LOD |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Heavy Metal: F.A.K.K.² |
2000 |
action-adventure |
Sierra Entertainment |
Ritual Entertainment |
Julie Strain |
|
Quake III |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
fantasy,futuristic |
|
polygon |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Mafia: The City of Lost Heaven |
2002 |
action-driving simulation |
|
Illusion Softworks |
|
|
LS3D }} ==[[Engine]] |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
{{PAGENAME}} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Magic Carpet |
1994 |
action role-playing game |
|
Bullfrog Productions |
Prince |
yes |
proprietary |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Magic Carpet (video game) |
|
|
|
|
|
|
cast spells, strafe |
buildings |
trees |
magic carpet |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Need for Speed: Porsche Unleashed |
2000 |
driving simulation |
Electronic Arts |
EA Canada |
cars |
|
proprietary |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
cars |
|
|
no |
no |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
No One Lives Forever |
2000 |
action-adventure |
|
Monolith Productions |
|
|
Lithtech }} ==[[Engine]]== * [[lighting]]: [[dynamic light |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Outcast |
1999 |
action-adventure |
Infogrames |
Appeal |
Cutter Slade |
|
Paradise |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Outcast (game) |
|
|
tinting: player |
|
|
|
climb, die (various), jump, run, shoot, stomach lie (+ crawl), swim, walk |
|
|
|
terrain |
characters |
dirt, grass, rice patties, sand, stone, water, wood |
water tinting |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Postal² |
2003 |
action |
Whiptail Interactive |
Running With Scissors |
|
|
Unreal 2 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Postal 2 |
|
|
|
|
|
|
|
|
=[[Engine]]== * [[collision detection]]: 2D, except bodies |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Risen |
2009 |
action-adventure, role-playing game |
|
Piranha Bytes |
nameless |
|
|
stereo |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
male |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 [[island]] |
|
|
|
|
|
fantasy, medieval |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Severance: Blade of Darkness |
2001 |
action role-playing game |
Codemasters |
Rebel Act Studios |
various |
|
proprietary |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
polygon }} ==[[Engine]]== * {{iawm |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The Elder Scrolls III: Morrowind |
|
fantasy action-adventure-RPG |
|
|
|
|
NDL NetImmerse }} ==[[Engine]]== * [[collision detection]]: 2D; character/NPCs can block doors * [[lighting]]: [[dynamic light |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2002 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Thief: The Dark Project |
1998 |
action-adventure |
Eidos Interactive |
Looking Glass Studios |
Garrett |
yes |
Dark Engine |
stereo |
|
|
|
|
yes |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Tomb Raider |
1996 |
action-adventure |
Eidos Interactive |
Core Design |
Lara Croft |
yes |
proprietary |
|
|
|
|
|
|
|
|
|
|
yes |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
climb, dive, grab, jump, pick up, pull, push, roll, run, shimmy, shoot, sidestep, swim, vault, walk |
|
|
|
|
|
|
|
|
|
ammo, artifacts, keys, weapons |
blocks, crates, levers, switches |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Tomb Raider: Legend |
2005 |
action-adventure |
Eidos Interactive |
Crystal Dynamics |
Lara Croft |
|
proprietary |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Trespasser |
1998 |
action-adventure |
Electronic Arts |
Dreamworks |
Anne |
|
proprietary |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
tourist |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
dinosaurs |
|
|
* anything pickupable, bat, guns [.22 Calico, .38 Special, .50 Barret rifle, AK-47, Benelli M1 Super 90 shotgun, Beretta 9mm, Browning .50 caliber machine gun, Desert Eagle .44 Magnum, Heckler and Koch (91, MP5 9mm, VP70 9mm), M-14, Mac-10 9mm, Ruger Redhawk .44 Magnum, S&W 686 .357 Magnum, SPAS 12, toxic gun, tranquilizer pistol & rifle], mace * [[bullet shells]]: eject, bounce off things, make sound, then disappear after a few seconds |
|
|
|
|
Jurassic Park: Trespasser |
|
|
|
|
|
|
crouch, pick up, drop, throw, jump, shoot |
chair |
|
anything falling (junked vehicles, etc), lift |
terrain |
characters |
dirt, grass, water |
breast tattoo health, controllable arm |
|
|
basketball, bats, batteries, bus sideview mirrors, cans (crushed beer/soda, paint), canteen, cement blocks, bones (+ rib cage, skull), boots, chairs, containers (crates, oil/fuel drums, plastic), helmet, hammer, I-beams, keycards, oil filters, mug (broken), phone cover (- pickupable), picture frame, pipes, radiator fans, rebar, rocks, shipping containers, table (portable), telephone (office-style), trailers, trashcans, wood: beams, planks, shards, sticks |
|
* [[collision detection]]: mostly 2D (walking dinos, but angle when fallen/dead) * [[inverse kinematics]] * physics: ** objects: stackable, fall over, fly through air, impact, float (wood shards, etc) ** bullet impact force moves things ** very accurate, but slow * [[skeletal animation]] |
mist |
* object contact debris (dust) * [[particle effects]]: [[dust]] * [[shadows]]: ** [[in-texture shadows |
yes |
buttons: outdoor phone buttons activates message |
above things moves them |
levers/switches |
* # levels: 1 [[island]], 8 [[areas]] * [[location]]: Site B (Isla Sorna: island near Costa Rica), 15km2 * [[FMV]]s: 3 * [[linear level progression]] * outdoor landscaping/terrain design: very natural/organic * [[puzzles]]: find keycards * [[damage]]/hazards: [[falling]] stone walls/statues (triggered) |
Albertosaurus, Brachiosaurus, Parasaurolophus, Stegosaurus, Triceratops, Tyrannosaurus Rexes, Velocoraptors |
dinosaurs attack each other |
back, hand |
ammo, weapons, keycards, almost anything less than or equal to the size of a weapon |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Wurm |
2006 |
role-playing game,simulation |
OneTooFree |
OneTooFree |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
fantasy |
Wurm Online |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
game |
year |
genre, genre |
publisher |
developer |
character |
|
proprietary |
stereo |
|
|
|
|
|
|
|
|
|
yes |
|
|
|
|
|
|
|
|
|
|
|
|
description, description |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
NPC,NPC |
|
|
weapon, weapon |
|
|
|
theme, theme |
|
|
|
|
type |
optimization |
|
action, action |
object, object |
object |
object |
|
|
surface, surface |
|
|
|
object, object |
object, object |
|
|
|
|
object |
object |
object |
|
|
dodge,follow |
|
object, object |
weather |
fire,smoke |
dynamic |
gravity |
real-time |
surface, surface |
location, location |
damage, damage |
puzzle,puzzle |
object |
object |
object |
object |
|
|
ammo, ammo |
manual }} [[cat:templates]] |
game- |
year |
genre, genre |
publisher |
developer |
character |
|
proprietary |
stereo |
|
|
|
|
|
|
|
|
|
yes |
|
|
|
|
|
|
|
|
|
|
|
|
description, description |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
NPC,NPC |
|
|
weapon, weapon |
|
|
|
theme, theme |
|
|
|
|
type |
optimization |
|
action, action |
object, object |
object |
object |
|
|
surface, surface |
|
|
|
object, object |
object, object |
|
|
|
|
object |
object |
object |
|
|
dodge,follow |
|
object, object |
weather |
fire,smoke |
dynamic |
gravity |
real-time |
surface, surface |
location, location |
damage, damage |
puzzle,puzzle |
object |
object |
object |
object |
|
|
ammo, ammo |
manual }} [[cat:games |