3D Game Comparison - Game vs. game. No hype; just facts.™
(Difference between revisions)
Revision as of 21:07, 2 September 2007 (edit) Eep² (t|c) ← Previous diff |
Revision as of 11:05, 4 September 2007 (edit) (undo) Eep² (t|c) m Next diff → |
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- | With specific template declaration and manually entered field header category links (should take template table field data directly, preferably...): | + | With specific template field declaration and manually entered field header category links (should take template table field data directly, preferably, without having to manually enter wiki markup for all fields, causing them all to be, either article ''or'' category links): |
| {{#dpl: | | {{#dpl: |
| category=Games | | category=Games |
Revision as of 11:05, 4 September 2007
These are tests to see if I can get a MediaWiki table to look like my game comparison table. Unfortuately, it's not going very well...too many extensions are required to even get basic functionality, let alone the full design!
No headers specified--only "website" appears but with cropped template syntax except if the "website" field is defined with a
{{template}}; then all other fields display fine (but without links--unless hacked but then
there are other problems--and can't specify if the field names should be on the first column vs. only first row)
Article |
year |
genre |
publisher |
developer |
character |
engine type polygon |
engine |
sound |
engine type voxel |
engine type nurbs |
engine optimization lod |
engine optimization occlusion culling |
engine optimization portal rendering |
effect water bubbles |
effect water current |
effect water drops |
effect water ripples |
effect water splash |
effect water waves |
effect breath cold |
effect breath fire |
effect breath poison |
close openable |
drop pickupable |
drop inventory |
pickup dropable |
pull pickupable |
push pullupable |
ride moving |
throw pickupable |
character description |
physics fabric |
physics fabric other |
physics fluid |
physics fluid other |
effect breath acid |
weather clouds |
weather clouds dynamic |
weather clouds moving |
weather fog |
weather fog dynamic |
weather rain volumetric |
weather lightning |
weather rain |
weather rain ripple |
weather rain splash |
weather snow |
weather snow build |
weather snow dynamic |
weather wind |
weather wind fans |
weather wind flags |
weather wind hair |
weather wind trees |
weather transition |
view 1st-person |
view 1st-person binocs |
view 1st-person gunscope |
view 3rd-person |
view pan keyboard |
view pan mouse |
view zoom keyboard |
weapons pickupable objects |
ammo arrows stick bodies |
ammo arrows stick ground |
ammo arrows stick walls |
ammo arrows retrievable |
ammo bolts stick bodies |
ammo bolts stick ground |
ammo bolts stick walls |
ammo bolts retrievable |
ammo spears stick bodies |
ammo spears stick ground |
ammo spears stick walls |
ammo spears retrievable |
thrown weapons stick bodies |
thrown weapons stick ground |
thrown weapons stick walls |
thrown weapons retrievable |
ejected clips stay |
ejected clips disappear immediately |
ejected clips disappear later |
ejected clips disappear never |
weapons muzzle flash |
weapons muzzle smoke |
weapons targeting auto |
weapons targeting manual |
pickups sprite |
pickups 3d |
pickups automatic |
pickups manual |
npcs |
#levels |
level editor |
weapons |
inventory |
publisher2 |
engine modified |
theme |
wikipedia |
engine type |
engine other |
effect water other |
engine type |
engine optimization |
name |
actions |
break |
burn |
ride |
engine type other |
physics gravity |
footsteps |
character other |
engine modified }} |
circa |
pick up |
pull |
engine other |
weather other |
environment effects other |
buttons |
push |
shoot |
interaction other |
environment other |
npcs other |
ai |
design |
objects |
atmenv |
particles |
lighting |
physics |
shadows |
footprints |
locations |
damage |
puzzles |
close |
drop |
throw |
turn on/off |
inventory design |
pickups |
ammo |
targeting |
4x4 Evolution |
2000 |
driving simulation |
Gathering of Developers |
Terminal Reality |
vehicles |
yes |
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Aliens vs Predator 2 |
2001 |
first-person shooter |
Sierra Entertainment |
Monolith Productions |
alien, predator, human |
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Lithtech |
stereo |
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Arx Fatalis |
2001 |
fantasy action-adventure-RPG |
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Arkane Studios |
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proprietary |
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}} circa: 2001 (Europe)/2002 (USA) ==[[Effects]]== * [[particle effects]]: [[blood spray]] |
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Assassin's Creed |
2008 |
action-adventure |
Ubisoft |
Ubisoft Montreal |
Altair |
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Scimitar |
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assassin |
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Carmageddon TDR 2000 |
2000 |
arcade driving simulation |
Torus Games |
Sales Curve Interactive |
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proprietary |
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Construction-Destruction |
2003 |
construction simulation |
ValuSoft |
Gabriel Interactive |
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proprietary |
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vehicles |
10 |
no |
no |
no |
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Deadly Dozen: Pacific Theater |
2002 |
action-tactical |
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nFusion Interactive |
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proprietary |
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Devastation |
2003 |
action |
ARUSH Entertainment |
Digitalo Studios |
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Unreal Tournament 2003 |
stereo |
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20 |
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Groove Games |
yes |
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Dragon's Lair 3D |
2002 |
action-adventure |
Ubisoft |
Dragonstone Software |
Dirk the Daring }} ==[[Effects]]== * atmospheric/environmental ** [[sparkles]]: [[magic]], [[mana]] cell ** [[steam]]: [[cauldron]], [[grate]] |
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proprietary |
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fantasy |
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Drakan: Order of the Flame |
1999 |
action-adventure |
Psygnosis |
Surreal Software |
Rynn |
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Riot engine |
stereo |
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14 |
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fantasy,medieval |
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Dungeon Keeper 2 |
1999 |
real-time strategy |
Electronic Arts |
Bullfrog Productions |
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proprietary |
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dungeon building |
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GUN |
2005 |
action-adventure |
Activision |
Neversoft Entertainment |
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proprietary |
stereo |
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Gun (video game) |
polygon |
modified ''[[Tony Hawk's Pro Skater]]''? |
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Gothic |
2001 |
action-adventure, role-playing game |
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Piranha Bytes |
nameless |
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proprietary |
stereo, surround sound, EAX2 }} ==[[Effects]]== * [[lighting]]: [[dynamic light |
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male, prisoner |
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1 [[world]], 4 [[parts]] |
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fantasy |
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Half-Life² |
2004 |
Action-Adventure |
Sierra Entertainment |
Valve Software |
Gordon Freeman |
yes |
Source engine |
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yes |
yes |
yes |
yes |
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yes |
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debris, spray |
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Hard Truck 2 |
1999 |
truck driving simulation |
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Softlab-NSK |
trucker |
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proprietary |
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truck driver |
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polygon |
LOD |
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Heavy Metal: F.A.K.K.² |
2000 |
action-adventure |
Sierra Entertainment |
Ritual Entertainment |
Julie Strain |
|
Quake III |
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fantasy,futuristic |
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polygon |
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Mafia: The City of Lost Heaven |
2002 |
action-driving simulation |
|
Illusion Softworks |
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LS3D }} ==[[Engine]] |
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{{PAGENAME}} |
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Magic Carpet |
1994 |
action role-playing game |
|
Bullfrog Productions |
Prince |
yes |
proprietary |
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Magic Carpet (video game) |
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cast spells, strafe |
buildings |
trees |
magic carpet |
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Need for Speed: Porsche Unleashed |
2000 |
driving simulation |
Electronic Arts |
EA Canada |
cars |
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proprietary |
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cars |
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no |
no |
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No One Lives Forever |
2000 |
action-adventure |
|
Monolith Productions |
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Lithtech }} ==[[Engine]]== * [[lighting]]: [[dynamic light |
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Outcast |
1999 |
action-adventure |
Infogrames |
Appeal |
Cutter Slade |
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Paradise |
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Outcast (game) |
|
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tinting: player |
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climb, die (various), jump, run, shoot, stomach lie (+ crawl), swim, walk |
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terrain |
characters |
dirt, grass, rice patties, sand, stone, water, wood |
water tinting |
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Postal² |
2003 |
action |
Whiptail Interactive |
Running With Scissors |
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Unreal 2 |
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Postal 2 |
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=[[Engine]]== * [[collision detection]]: 2D, except bodies |
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Risen |
2009 |
action-adventure, role-playing game |
|
Piranha Bytes |
nameless |
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stereo |
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male |
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1 [[island]] |
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fantasy, medieval |
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Severance: Blade of Darkness |
2001 |
action role-playing game |
Codemasters |
Rebel Act Studios |
various |
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proprietary |
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polygon }} ==[[Engine]]== * {{iawm |
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The Elder Scrolls III: Morrowind |
|
fantasy action-adventure-RPG |
|
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|
NDL NetImmerse }} ==[[Engine]]== * [[collision detection]]: 2D; character/NPCs can block doors * [[lighting]]: [[dynamic light |
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2002 |
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Thief: The Dark Project |
1998 |
action-adventure |
Eidos Interactive |
Looking Glass Studios |
Garrett |
yes |
Dark Engine |
stereo |
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yes |
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|
Tomb Raider |
1996 |
action-adventure |
Eidos Interactive |
Core Design |
Lara Croft |
yes |
proprietary |
|
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yes |
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climb, dive, grab, jump, pick up, pull, push, roll, run, shimmy, shoot, sidestep, swim, vault, walk |
|
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|
ammo, artifacts, keys, weapons |
blocks, crates, levers, switches |
|
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|
Tomb Raider: Legend |
2005 |
action-adventure |
Eidos Interactive |
Crystal Dynamics |
Lara Croft |
|
proprietary |
|
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|
Trespasser |
1998 |
action-adventure |
Electronic Arts |
Dreamworks |
Anne |
|
proprietary |
|
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tourist |
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dinosaurs |
|
|
* anything pickupable, bat, guns [.22 Calico, .38 Special, .50 Barret rifle, AK-47, Benelli M1 Super 90 shotgun, Beretta 9mm, Browning .50 caliber machine gun, Desert Eagle .44 Magnum, Heckler and Koch (91, MP5 9mm, VP70 9mm), M-14, Mac-10 9mm, Ruger Redhawk .44 Magnum, S&W 686 .357 Magnum, SPAS 12, toxic gun, tranquilizer pistol & rifle], mace * [[bullet shells]]: eject, bounce off things, make sound, then disappear after a few seconds |
|
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|
Jurassic Park: Trespasser |
|
|
|
|
|
|
crouch, pick up, drop, throw, jump, shoot |
chair |
|
anything falling (junked vehicles, etc), lift |
terrain |
characters |
dirt, grass, water |
breast tattoo health, controllable arm |
|
|
basketball, bats, batteries, bus sideview mirrors, cans (crushed beer/soda, paint), canteen, cement blocks, bones (+ rib cage, skull), boots, chairs, containers (crates, oil/fuel drums, plastic), helmet, hammer, I-beams, keycards, oil filters, mug (broken), phone cover (- pickupable), picture frame, pipes, radiator fans, rebar, rocks, shipping containers, table (portable), telephone (office-style), trailers, trashcans, wood: beams, planks, shards, sticks |
|
* [[collision detection]]: mostly 2D (walking dinos, but angle when fallen/dead) * [[inverse kinematics]] * physics: ** objects: stackable, fall over, fly through air, impact, float (wood shards, etc) ** bullet impact force moves things ** very accurate, but slow * [[skeletal animation]] |
mist |
* object contact debris (dust) * [[particle effects]]: [[dust]] * [[shadows]]: ** [[in-texture shadows |
yes |
buttons: outdoor phone buttons activates message |
above things moves them |
levers/switches |
* # levels: 1 [[island]], 8 [[areas]] * [[location]]: Site B (Isla Sorna: island near Costa Rica), 15km2 * [[FMV]]s: 3 * [[linear level progression]] * outdoor landscaping/terrain design: very natural/organic * [[puzzles]]: find keycards * [[damage]]/hazards: [[falling]] stone walls/statues (triggered) |
Albertosaurus, Brachiosaurus, Parasaurolophus, Stegosaurus, Triceratops, Tyrannosaurus Rexes, Velocoraptors |
dinosaurs attack each other |
back, hand |
ammo, weapons, keycards, almost anything less than or equal to the size of a weapon |
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|
Wurm |
2006 |
role-playing game,simulation |
OneTooFree |
OneTooFree |
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fantasy |
Wurm Online |
|
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game |
year |
genre, genre |
publisher |
developer |
character |
|
proprietary |
stereo |
|
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yes |
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|
description, description |
|
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NPC,NPC |
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weapon, weapon |
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theme, theme |
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type |
optimization |
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action, action |
object, object |
object |
object |
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surface, surface |
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object, object |
object, object |
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object |
object |
object |
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dodge,follow |
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object, object |
weather |
fire,smoke |
dynamic |
gravity |
real-time |
surface, surface |
location, location |
damage, damage |
puzzle,puzzle |
object |
object |
object |
object |
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ammo, ammo |
manual }} [[cat:templates]] |
game- |
year |
genre, genre |
publisher |
developer |
character |
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proprietary |
stereo |
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yes |
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description, description |
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NPC,NPC |
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weapon, weapon |
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theme, theme |
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type |
optimization |
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action, action |
object, object |
object |
object |
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surface, surface |
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object, object |
object, object |
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object |
object |
object |
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dodge,follow |
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object, object |
weather |
fire,smoke |
dynamic |
gravity |
real-time |
surface, surface |
location, location |
damage, damage |
puzzle,puzzle |
object |
object |
object |
object |
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ammo, ammo |
manual }} [[cat:games |
All headers but "website"--must specify field case exactly or TemplateTable doesn't use it :/
Lists all articles in category even if they don't use template:game and doesn't include template's field links:
%DPL-1.4.2-WARNING: No results!
With specific template field declaration and manually entered field header category links (should take template table field data directly, preferably, without having to manually enter wiki markup for all fields, causing them all to be, either article or category links):
%DPL-1.4.2-WARNING: No results!
With (redundant) DPL template and unspecified fields (empty fields show template code if template does not use a parser function to hide non-existent parameters, however; "(test game)" hidden):
%DPL-1.4.2-WARNING: No results!
With Semantic MediaWiki game template:
%DPL-1.4.2-WARNING: No results!
Possible but requires lots of complex relations/attributes/types in order to function. Last-ditch resort...getting closer to using it...but I don't think it can use rows and columns as headers (multi-dimensional tables) either...<sigh>