VertexExt <x> <y> <z> [ Normal <i> <j> <k> ] [ UV <u> <v> ]
Description
Creates a new vertex and adds it to the current clump under construction. The unit shading normal and texture coordinates are set to the specified values.
Arguments
x The X coordinate of the vertex.
y The Y coordinate of the vertex.
z The Z coordinate of the vertex.
i The X component of the optional unit shading normal.
j The Y component of the optional unit shading normal.
k The Z component of the optional unit shading normal.
u The U coordinate of the optional texture coordinates.
v The V coordinate of the optional texture coordinates.
Comments
The vertex is transformed by the current transformation matrix (CTM).
The unit shading normal and texture coordinates are optional. To specify a normal use the optional keyword modifier Normal.To specify texture coordinates use the optional keyword modifier UV.
API Equivalent