RenderWare V2.1

Previous Page Index Next Page

VertexExt <x> <y> <z> [ Normal <i> <j> <k> ] [ UV <u> <v> ]

Description

Creates a new vertex and adds it to the current clump under construction. The unit shading normal and texture coordinates are set to the specified values.

Arguments

x The X coordinate of the vertex.

y The Y coordinate of the vertex.

z The Z coordinate of the vertex.

i The X component of the optional unit shading normal.

j The Y component of the optional unit shading normal.

k The Z component of the optional unit shading normal.

u The U coordinate of the optional texture coordinates.

v The V coordinate of the optional texture coordinates.

Comments

The vertex is transformed by the current transformation matrix (CTM).

The unit shading normal and texture coordinates are optional. To specify a normal use the optional keyword modifier Normal.To specify texture coordinates use the optional keyword modifier UV.

API Equivalent

RwVertexExt()