RenderWare V2.1

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Vertex <x> <y> <z>

Description

Creates a new vertex and adds it to the current clump under construction.

Arguments

x The X coordinate of the vertex.

y The Y coordinate of the vertex.

z The Z coordinate of the vertex.

Comments

The vertex is transformed by the current transformation matrix (CTM).

Vertex is a synonym of VertexExt. The texture coordinates and unit shading normal may also be specified (with the optional keyword modifiers UV and Normal respectively) with the Vertex keyword.

API Equivalent

RwVertex()