RwSetupImmediateTriangle(RwImmediate * imm);
Description
Sets up an immediate mode structure for rendering triangles.
Arguments
imm Pointer to the immediate structure to setup.
Return Value
The immediate structure
Comments
Before performing any immediate mode rendering it is necessary to set up the structure for use. This call need only performed once for a particular RwImmediate structure as long as only triangles are rendered with this structure. Multiple rendering may be made from a single RwImmediate structure set up by this function.
By default the structure set up has the following characteristics
· No Z Buffering
· 3d mode (transforms world space to camera space)
· No material applied
See Also