RwSetLightVector(RwLight *light, RwReal x, RwReal y, RwReal z);
Description
Sets the illumination vector of a directional or conical light source.
Arguments
light Pointer to the light.
x X component of the light vector.
y Y component of the light vector.
z Z component of the light vector.
Return Value
The argument light if successful, and NULL otherwise.
Comments
This function is only valid for directional and conical lights (those lights created with the light types rwDIRECTIONAL or rwCONICAL).
See Also