RwForAllPolygonsInClump(RwClump
*clump,
RwPolygon3d *(*func)(RwPolygon3d *polygon));
RwForAllPolygonsInClumpInt(RwClump
*clump,
RwPolygon3d *(*func)(RwPolygon3d *polygon, RwInt32 arg),
RwInt32 arg);
RwForAllPolygonsInClumpReal(RwClump
*clump,
RwPolygon3d *(*func)(RwPolygon3d *polygon, RwReal arg),
RwReal arg);
RwForAllPolygonsInClumpPointer(RwClump
*clump,
RwPolygon3d *(*func)(RwPolygon3d *polygon, void *arg),
void *arg);
Description
Applies a call-back function to all polygons belonging to a given clump. If any invocation of the call-back function sets RenderWares error status, iteration is terminated. The call-back function can either be a RenderWare API function or a user-defined function. In the latter case, the call-back function should call RwSetUserError() if it fails for any reason.
The difference between RwForAllPolygonsInClump() and its variations listed above is that for RwForAllPolygonsInClump() the call-back function takes only one argument (a polygon pointer), whereas in the case of its variations, the call-back function takes an additional, user-supplied argument (arg) that can be of type RwInt32, RwReal or void * respectively.
Arguments
clump Pointer to the clump.
func Pointer to the call-back function.
arg A user-supplied argument to be passed to the call-back function.
Return Value
The argument clump if successful, and NULL otherwise.
Comments
If the return type of the call-back function is not RwPolygon3d *, then the pointer to the call-back function should be cast to the expected type, i.e., a pointer to a function whose return type is RwPolygon3d *. For example, in the case of a call-back function named foo whose return type is int, the following C expression should be used:
(RwPolygon3d*(*)()) foo
See Also
RwQuad()