Posted by Turbo Pascal on July 10, 2000 at 14:59:06:
In reply to: Re: AI, rview bugs posted by Bart on July 10, 2000 at 14:23:00:
: There are two bugs in this pool; one that is in TReditor for a long time and it won't generate meshes under water surface.
I realy i don't understand what you mean with meshes "under water surface"
under the water surface it is the room below (the pool) so under water
surface it is just the view portal to the below room, right?
Remember that texture #0 mean no faces will be generated, and now the
water surface textures is defined from the room below.
So, can you post a screenshot showing me what meshes you mean?
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Second is that Lara can't get out of the pool. When entering the water she immediately falls from three blocks higher (in the room above) in the water, again, again,....
Yes, yes, it is not a treditor bug and maybe it is not a tr3 engine error,
for pools in tr3 THERE IS A RULE:
-The ceiling in the underwater room MUST HAVE TO BE AT THE SAME HIGHT THAT THE
DEFAULT CEILING when you created the room.
What you are doing wrong is that You are moving UP or DOWN the ceiling.
-The floor in the water surface (the room above) MUST HAVE TO BE AT THE SAME HIGHT THAT THE DEFAULT FLOOR when you created the room.
What you are doing wrong is that You are moving UP or DOWN the floor.
: 'Bug in TReditor: I don't know when this happens (what causes this), but lots of times when saving ot building the level it gives an 'list index out of bounds :(9)' error. Strange is that both the saved .tre as the builded level are fine.
This is a error for the dinamic "last 5 files saved names" options in the
file menu, i guess that when you have already 5 files on in, will not be more
erros, but don't worry it is not a problem.
: Also in Rview is a bug that when using in TReditor its default textures (#1)
: Rview won't dispay it. Sometimes it shows white textures and sometimes it shows the 'solid textures'.
Yes, it is a Opengl problem, Opengl only can use textures with "power of 2"
dimensions, and treditor use any textures sizes.
In tr2/tr3 the first textures (1,2,3,4..etc) are small textures for sprites,Lara
enemies etc. so they don't render in walls/floors.
for that is the option "change all texrures" in rview for applying a "correct texture" to the whole room and the change it properly.
see you
Turbo Pascal.