Re: AI, rview bugs

Re: AI, rview bugs


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Posted by Bart on July 10, 2000 at 14:23:00:

In reply to: AI, rview bugs posted by Turbo Pascal on July 10, 2000 at 11:43:05:

: I only have to make a minor adjust so enemies can climb using slants,
: i will do it today so i will post the fixed treditor tomorow.
: Also i need that BART explain me (puting a screenshot) what is the problem that
: he found with pools/semi-pools so i can fix it too.

There are two bugs in this pool; one that is in TReditor for a long time and it won't generate meshes under water surface. Second is that Lara can't get out of the pool. When entering the water she immediately falls from three blocks higher (in the room above) in the water, again, again,....
When she falls, you can see a water surface in the air...
If you need more explanation, let me know. But I think you can't fix the 'fall bug', because (like you said) it's a tr3 engine bug.
Please let me know.

: Please let me know what other thing need to be fixed before
: i posted the fixed Rview 3.0.

'Bug in TReditor: I don't know when this happens (what causes this), but lots of times when saving ot building the level it gives an 'list index out of bounds (9)' error. Strange is that both the saved .tre as the builded level are fine.
Also in Rview is a bug that when using in TReditor its default textures (#1)
Rview won't dispay it. Sometimes it shows white textures and sometimes it shows the 'solid textures'.


Thanks...
Bart


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