Posted by Bart on July 08, 2000 at 10:07:22:
In reply to: To Turbo Pascal posted by rgbold on July 08, 2000 at 08:55:55:
: TRitem has the ability to place rectangles/triangles/vertices
: ( turned off at the moment ) Applying a specific texture would have to be
: worked out as I don't know if Rview supports the triangles.
If this works with TRitem, why didn't you add an option for adding it?
BTW, Rview supports them, because it renders them well in original TR rooms, and changing a texture works also.
: Also the 'move the block to a certain sector to open that door'
: is now in TRitem.
Thank you, but I tried it and it didn't work (probably I'm doing something wrong...) I added a tiger (set úse as item 1), made a normal trigger for the tiger, and selected 'switch item'and added a door and set it as item 2, then I added a trigger for the whole thing. I suspected that if I walk on the first trigger, the tiger gets active and if the tiger walks on the last trigger, the door will open. What am I doing wrong?
(BTW, is there's a 'trick' which lets you open a door when a 'final level boss' is dead? (start great pyramid)
And again, thank you VERY, very much for continue making updates every day,
Thank you (applause!)