Re: Add Tri Blocks in TopDown view?

Re: Add Tri Blocks in TopDown view?


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum

Posted by Tomb Biker on July 08, 2000 at 07:43:38:

In reply to: Add Tri Blocks in TopDown view? posted by the Vagrant on July 08, 2000 at 06:53:07:

Hi Kev,

some questions:

: Qoole editor gives a "warning" when an incorrect
: tri and quad mesh combination are created in a room
: "build" (map file)...(& refuses to continue until
: the incorrect mesh is corrected, nice!)
Could you give an example for incorrect mesh combination in TR?
The check of the 3D level data would be a nice feature but also hard to implement. Especially 'holes' like the one in the skidoo.tr2. How does it know that this hole is unwanted?


: It would make for very "exotic"/professional looking
: TombRaider rooms; in fact, being as good or better than
: most original TR2/Tr3 room designs...
If we would have them, would we have more than the original tool and, of course, will it be supported by all engines (I normally use TR3 engine but I found a TR1 engine that worx perfectly with my Viper. That gives me a completely unknown TR and UB feeling)

THX for replying

TB





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