Posted by the Vagrant on July 08, 2000 at 06:53:07:
In reply to: Re: Re: Top Down, trianglular blocks posted by Bart on July 08, 2000 at 05:38:23:
hi, as Bart said, the triangular "prefab"
blocks, in particular the "pyramid shape" would be
nice to have,but getting back to the Top Down room
modeling....
I realize that it would create a lot of problems.
A person would need to understand what they wanted
to do, to use it properly.
Qoole editor gives a "warning" when an incorrect
tri and quad mesh combination are created in a room
"build" (map file)...(& refuses to continue until
the incorrect mesh is corrected, nice!)
Myself, I would carefully layout the "look of the room"
on paper, execute it in the Top view, then add the
quad block details in the front/side view...
It would make for very "exotic"/professional looking
TombRaider rooms; in fact, being as good or better than
most original TR2/Tr3 room designs...
I would not demand that RgBold set TRitem's to these
different (tri block) vertices...He has enough to do
already..!
unless it was easy to do, of course...
Kevin