Re: Vertex in Air.

Re: Vertex in Air.


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Posted by Turbo Pascal on July 07, 2000 at 09:57:08:

In reply to: TRitem 3d posted by Bart on July 07, 2000 at 06:08:48:

: : 3) Sprites are specified to the engine by a sprite number and vertex number.
: : Can only place them where an existing vertex is.

: So there's no vertex in the 'air'?


That's right, there is not vertex in the air, only in the already floors,
wall, ceilings.
But of curse Roy must have to add the vertex to the vertex list so that way the sprite can stay in air.
Adding a vertex is a litly tricky because the vertex list is a optimized
vertex table, (but perfectly posible).

Turbo Pascal.




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