Posted by Bart on July 07, 2000 at 06:08:48:
In reply to: Re: To Bart posted by rgbold on July 06, 2000 at 20:07:29:
: Fires now in for TR1. Thanks for pointing out the level.
: F1/F2/F3 can now control all items (buyer beware)
It was t.p. (Turbo Pascal) who said the level, but thanks for implementing it.
: 1) Will look into adding 'pixel horizontal adjustments' to items/ static meshes.
: This was impossible in the 2d version.
Are trigger items also possible, because fire is one of them. To have a fire on a torch on the wall, we need to 'move' the fire (trigger item) to the side of the torch.
: 2) Right, the static meshes need to have a color specified. I just placed
: mid-range color in. The original levels contained the correct colors in
: the items listing which is removed by the time it reaches TRitem. Am in the
: process of moving all items that need color to the color picker and will place
: the statics there.
Do these colors adjust the brightness of the static meshes in the level?
: 3) Sprites are specified to the engine by a sprite number and vertex number.
: Can only place them where an existing vertex is.
So there's no vertex in the 'air'?
: 5,6,7) Eventually will go back thru TR3 and try to add all.
Thanks
: 8,9) Fixed. Kick it all you want.
Thanks
: 10) Checking bounding boxes is possible. In the future maybe.
This is just 'easing' TRitem, I thnik the 'features' should come first. Thanks
: 11) Fixed. Whatever Laras were in the room will be seen at where they were placed.
Thanks
: 12) CD back in.
Thanks
: 13) wireframe now shows selector up/down.
Thanks
: 14) toolbar added and docs updated.
Thanks
MY MOST WANTED LIST: (no new things)
- Horizontal adjustment Items, Static meshes, and Trigger Items
- Vertical adjustment Trigger switch and Switch item
Thanks a million !!!
Bart