Re: baseframe with extra mesh? variable animation factor?

Re: baseframe with extra mesh? variable animation factor?


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Posted by rgbold on June 22, 2000 at 21:32:59:

In reply to: baseframe with extra mesh? variable animation factor? posted by vagrant on June 22, 2000 at 20:59:59:

: the triangle "chocks" mesh objects?position/behavior markers?
: Anyone know just what function these "meshes" serve in the game?

: Quake uses these co-ordinate (3D icon) markers to box enemies/action...
: so, it's probably the same drill...or nearly...

You're right on the money 'bout that. It's coming soon. 3d base app
just about ready (day or two). Should be able to support a lot more now
that can see.



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