baseframe with extra mesh? variable animation factor?

baseframe with extra mesh? variable animation factor?


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum

Posted by vagrant on June 22, 2000 at 20:59:59:

In reply to: Re: Fires & other TRitem stuff posted by Tomb Biker on June 22, 2000 at 15:11:58:

TB,

If you look at jungle.tr2 you probably recognize that the monkey moveable has no head. Indeed there are two heads placed in here. How do they change?

They must be keyed to the AI sub program.

a similar mesh/texture trick is Lara's
"aggresive head" mesh/textures...(which is very very
kool)....a simple way to provide realism in close up
3D game views..something sadly lacking in TRLR...

: Next thing; some figures or animals show agressive behaviour, other are quite calm like the monks in TR2 (as long as you donīt shoot them).

the triangle "chocks" mesh objects?position/behavior markers?
Anyone know just what function these "meshes" serve in the game?

Quake uses these co-ordinate (3D icon) markers to box enemies/action...
so, it's probably the same drill...or nearly...

vagrant





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