Posted by Lost atlantis on May 27, 2000 at 10:24:08:
In reply to: TRitem posted by rgbold on May 27, 2000 at 03:27:20:
: Updated again. make transparent tile. per vertex lighting, room lighting,
: quad lighting, vertex attributes such as underwater light modulation,
: water surface, quicksand surface. Lara intensity. RGB values substituted
: for intensities.
: Also placed my test 'level' (few rooms) up for laughs.
:
: URL:
: http://home.earthlink.net/~asasoft
Great work again!!!!