Posted by Bart on May 27, 2000 at 05:06:37:
In reply to: TRitem posted by rgbold on May 27, 2000 at 03:27:20:
: Updated again. make transparent tile. per vertex lighting, room lighting,
: quad lighting, vertex attributes such as underwater light modulation,
: water surface, quicksand surface. Lara intensity. RGB values substituted
: for intensities.
: Also placed my test 'level' (few rooms) up for laughs.
Oh man,... You're the best (& Turbo Also)!
I'll check all the new features!