Posted by Stefan on May 04, 2000 at 10:24:42:
In reply to: TRsound is getting some cool functions! posted by Bart on May 03, 2000 at 07:25:33:
: When I release my program, these limits are not 'known' by the program and Tomb Raider 2/3 can crash. If somebody knows these limits (or other strange limits) please email me or let me know in this forum.
look at rosetta stone doc: there a many sound indices:
bitu32 NumSoundDetails; // number of sound-detail records to follow (4 bytes)
tr2_sample_info SoundDetails[NumSoundDetails]; // sound-detail list (NumSoundDetails * 8 bytes)
bitu32 NumSampleIndices; // number of sample indices to follow (4 bytes)
bitu32 SampleIndices[NumSampleIndices]; // sample indices (NumSampleIndices * 4 bytes)
Do you update this indices with your tool?
Maybe its in the sample_info/sound_detail infos.
Stefan