Posted by Pit on August 03, 2002 at 13:21:55:
In reply to: Question to Turbo (me again... ;-) ) posted by Tomb Biker on July 24, 2000 at 20:01:21:
: Hi Turbo,
: hope you´re fine.
: The last few days I used RView a lot to export my rooms to dxf for modification.
: I found something iritating in RView and export/import. If you have two rooms overlaping for portals the one with the higher room number seems to be slightly bigger. I checked that in Rhino (created a level w/ two rooms, exported them to dxf and looked them up). When pasting them both in one drawing the tiles of room1 don´t fix the ones of room2. Easiest way to check: make two rooms by copying and paste them over each other. Sometimes you can see that during gameplay when there´s a platform in a room above.
: Next thing (no prob, there´s a workaround) is that exporting, importing and the same again seems to create a failure by rounding (maybe not the correct word, I mean to increase a floating value that has too many numbers after the point). The workaround is to export and merge the distorted polygons w/ the new ones that have been built by changing something in the room.
: Third question; I looked up original TR levels w/ RVIew and saw that the area beneath the visible polygons doesn´t contain polygons at all. I bet this would be really hard to realize for dxf import but the feature would be great.