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    1. Half-Life² (8,260 bytes)
      6: |engine=Source engine
      8: |engine type polygon=yes
      9: |engine optimization LOD=yes
      10: |engine optimization occlusion culling=yes
      11: |engine optimization portal rendering=yes
    2. Aliens vs Predator 2 (2,377 bytes)
      6: |engine=Lithtech
      36: ===[[texture]]===
      38: ...texture filtering|filtering]]: [[bilinear|bi-]]/[[trilinear]]
      39: * [[texturemapping|mapping]]: [[environmental texturemapping|environmental]] ([[desks]], [[glass]], [[w...
      40: * [[texture decals|decals]]: [[blood]], [[bullet holes]], [[g...
    3. GUN (3,570 bytes)
      7: |engine=proprietary
      8: |engine_type=polygon
      9: |engine_other=modified ''[[Tony Hawk's Pro Skater]]''?
      22: * [[reflection]]: see environmental texture mapping
      26: * [[texture]]
    4. Devastation (4,545 bytes)
      7: |engine=Unreal Tournament 2003
      8: |engine modified=yes
      13: ==[[Engine]]==
      36: ...on]]: some water [[puddles]]; see [[environmental texture mapping]]
      39: * [[texture]]: 16-/32-[[bit depth]]
    5. Heavy Metal: F.A.K.K.² (4,727 bytes)
      7: |engine=Quake III
      8: |engine_type=polygon
      12: ==[[Engine]]==
      26: * [[texture]]
      27: ... [[texture filtering|filtering]]: [[bilinear]], [[trilinear]]
    6. Thief: The Dark Project (5,716 bytes)
      6: |engine=Dark Engine
      8: |engine type polygon=yes
      9: |engine optimization portal rendering=yes
      13: ==[[Engine]]==
      16: * [[texture]]: 8-[[bit depth]]
    7. Mafia: The City of Lost Heaven (7,544 bytes)
      7: |engine=LS3D
      10: ==[[Engine]]==
      18: ...water ([[puddles]], [[river]]); see environmental texture mapping
      21: * [[texture]]: 16-/32-[[bit depth]]
      22: ...texture filtering|filtering]]: [[bilinear|bi-]]/[[trilinear]]
    8. Dungeon Keeper 2 (2,805 bytes)
      7: |engine=proprietary
      10: ==[[Engine]]==
      14: * [[texture filtering]]: [[bilinear|bi-]]/[[trilinear]]
    9. Assassin's Creed (4,027 bytes)
      6: |engine=Scimitar
      13: ...y|weapons]]; [[pixel shaders]]; see environmental texture mapping
      29: * other: [[fire]], [[projectile trails]]; see [[#Engine|particle effects]], [[#physics|physics]], and [[#...
      37: * engine: [[Havok]]
      46: ===[[texture]]===
    10. Gothic (5,984 bytes)
      8: |engine=proprietary
      35: ** see [[#Engine|particle effects]]
      43: ===[[texture]]===
      45: * [[filtering]]: [[bi-]]/[[trilinear]]
      46: * [[texturemapping|mapping]]: [[mip]]
    11. Risen (6,174 bytes)
      7: |engine=
      34: ** see [[#Engine|particle effects]]
      42: ===[[texture]]===
      44: * [[filtering]]: [[bi-]]/[[trilinear]]
      45: * [[texturemapping|mapping]]: [[mip]]

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