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- Half-Life² (8,260 bytes)
6: |engine=Source engine
8: |engine type polygon=yes
9: |engine optimization LOD=yes
10: |engine optimization occlusion culling=yes
11: |engine optimization portal rendering=yes - Aliens vs Predator 2 (2,377 bytes)
6: |engine=Lithtech
36: ===[[texture]]===
38: ...texture filtering|filtering]]: [[bilinear|bi-]]/[[trilinear]]
39: * [[texturemapping|mapping]]: [[environmental texturemapping|environmental]] ([[desks]], [[glass]], [[w...
40: * [[texture decals|decals]]: [[blood]], [[bullet holes]], [[g... - GUN (3,570 bytes)
7: |engine=proprietary
8: |engine_type=polygon
9: |engine_other=modified ''[[Tony Hawk's Pro Skater]]''?
22: * [[reflection]]: see environmental texture mapping
26: * [[texture]] - Devastation (4,545 bytes)
7: |engine=Unreal Tournament 2003
8: |engine modified=yes
13: ==[[Engine]]==
36: ...on]]: some water [[puddles]]; see [[environmental texture mapping]]
39: * [[texture]]: 16-/32-[[bit depth]] - Heavy Metal: F.A.K.K.² (4,727 bytes)
7: |engine=Quake III
8: |engine_type=polygon
12: ==[[Engine]]==
26: * [[texture]]
27: ... [[texture filtering|filtering]]: [[bilinear]], [[trilinear]] - Thief: The Dark Project (5,716 bytes)
6: |engine=Dark Engine
8: |engine type polygon=yes
9: |engine optimization portal rendering=yes
13: ==[[Engine]]==
16: * [[texture]]: 8-[[bit depth]] - Mafia: The City of Lost Heaven (7,544 bytes)
7: |engine=LS3D
10: ==[[Engine]]==
18: ...water ([[puddles]], [[river]]); see environmental texture mapping
21: * [[texture]]: 16-/32-[[bit depth]]
22: ...texture filtering|filtering]]: [[bilinear|bi-]]/[[trilinear]] - Dungeon Keeper 2 (2,805 bytes)
7: |engine=proprietary
10: ==[[Engine]]==
14: * [[texture filtering]]: [[bilinear|bi-]]/[[trilinear]] - Assassin's Creed (4,027 bytes)
6: |engine=Scimitar
13: ...y|weapons]]; [[pixel shaders]]; see environmental texture mapping
29: * other: [[fire]], [[projectile trails]]; see [[#Engine|particle effects]], [[#physics|physics]], and [[#...
37: * engine: [[Havok]]
46: ===[[texture]]=== - Gothic (5,984 bytes)
8: |engine=proprietary
35: ** see [[#Engine|particle effects]]
43: ===[[texture]]===
45: * [[filtering]]: [[bi-]]/[[trilinear]]
46: * [[texturemapping|mapping]]: [[mip]] - Risen (6,174 bytes)
7: |engine=
34: ** see [[#Engine|particle effects]]
42: ===[[texture]]===
44: * [[filtering]]: [[bi-]]/[[trilinear]]
45: * [[texturemapping|mapping]]: [[mip]]
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