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    1. Tomb Raider (3,198 bytes)
      6: |engine=proprietary
      7: |engine type polygon=yes
      15: ==[[:cat:engine|Engine]]==
      23: * [[texture]]
      24: ** [[texture filtering|filtering]]: [[bilinear]]
    2. Half-Life² (8,260 bytes)
      6: |engine=Source engine
      8: |engine type polygon=yes
      9: |engine optimization LOD=yes
      10: |engine optimization occlusion culling=yes
      11: |engine optimization portal rendering=yes
    3. Aliens vs Predator 2 (2,377 bytes)
      6: |engine=Lithtech
      36: ===[[texture]]===
      38: * [[texture filtering|filtering]]: [[bilinear|bi-]]/[[triline...
      39: * [[texturemapping|mapping]]: [[environmental texturemapping|environmental]] ([[desks]], [[glass]], [[w...
      40: * [[texture decals|decals]]: [[blood]], [[bullet holes]], [[g...
    4. GUN (3,570 bytes)
      7: |engine=proprietary
      8: |engine_type=polygon
      9: |engine_other=modified ''[[Tony Hawk's Pro Skater]]''?
      22: * [[reflection]]: see environmental texture mapping
      26: * [[texture]]
    5. Magic Carpet (1,124 bytes)
      6: |engine=proprietary
      8: |engine type polygon=yes
      15: ==[[:cat:engines|Engine]]==
      20: * [[texture]]: [[blur]]ring (not quite [[bilinear filtering]]...
    6. Arx Fatalis (8,363 bytes)
      6: |engine=proprietary
      7: |engine type polygon=<smw_true_words>
      8: |engine type voxel=<smw_false_words>
      9: |engine type NURBS=<smw_false_words>
      10: |engine optimization LOD=<smw_false_words>
    7. Devastation (4,545 bytes)
      7: |engine=Unreal Tournament 2003
      8: |engine modified=yes
      13: ==[[Engine]]==
      36: ...on]]: some water [[puddles]]; see [[environmental texture mapping]]
      39: * [[texture]]: 16-/32-[[bit depth]]
    8. Need for Speed: Porsche Unleashed (2,169 bytes)
      6: |engine=proprietary
      13: ==engine==
      31: * [[texture]]: [[bilinear filtering]], [[mipmapping]]
    9. Wurm (11,297 bytes)
      8: |engine type polygon=<smw_true_words>
      9: |engine optimization LOD=<smw_true_words>
      10: |engine optimization occlusion culling=<smw_true_words>
      55: ==[[:cat:Engines|Engine]]==
      65: * [[texture]]: 16-/32-bit depth?
    10. Heavy Metal: F.A.K.K.² (4,727 bytes)
      7: |engine=Quake III
      8: |engine_type=polygon
      12: ==[[Engine]]==
      26: * [[texture]]
      27: ** [[texture filtering|filtering]]: [[bilinear]], [[trilinear]...
    11. Outcast (5,156 bytes)
      7: |engine=Paradise
      8: |engine type polygon=<smw_true_words>
      9: |engine type voxel=<smw_true_words>
      10: |engine type NURBS=<smw_false_words>
      11: |engine type other=terrain
    12. Trespasser (6,100 bytes)
      7: |engine=proprietary
      8: |engine type polygon=<smw_true_words>
      9: |engine type voxel=<smw_false_words>
      10: |engine type NURBS=<smw_false_words>
      11: |engine type other=terrain
    13. Thief: The Dark Project (5,716 bytes)
      6: |engine=Dark Engine
      8: |engine type polygon=yes
      9: |engine optimization portal rendering=yes
      13: ==[[Engine]]==
      16: * [[texture]]: 8-[[bit depth]]
    14. Carmageddon TDR 2000 (5,340 bytes)
      6: |engine=proprietary
      7: |engine type polygon=<smw_true_words>
      8: |engine type voxel=<smw_false_words>
      9: |engine type NURBS=<smw_false_words>
      10: |engine optimization LOD=<smw_false_words>
    15. Postal² (6,048 bytes)
      8: |engine=Unreal 2
      9: |engine modified
      12: ==[[Engine]]==
      16: * [[physics]]: [[Karma engine]]
      20: * [[reflection]]: [[mirrors]]; see environmental texture mapping
    16. Mafia: The City of Lost Heaven (7,544 bytes)
      7: |engine=LS3D
      10: ==[[Engine]]==
      18: ...water ([[puddles]], [[river]]); see environmental texture mapping
      21: * [[texture]]: 16-/32-[[bit depth]]
      22: ** [[texture filtering|filtering]]: [[bilinear|bi-]]/[[triline...
    17. Dungeon Keeper 2 (2,805 bytes)
      7: |engine=proprietary
      10: ==[[Engine]]==
      14: * [[texture filtering]]: [[bilinear|bi-]]/[[trilinear]]
    18. Assassin's Creed (4,027 bytes)
      6: |engine=Scimitar
      13: ...y|weapons]]; [[pixel shaders]]; see environmental texture mapping
      29: * other: [[fire]], [[projectile trails]]; see [[#Engine|particle effects]], [[#physics|physics]], and [[#...
      37: * engine: [[Havok]]
      46: ===[[texture]]===
    19. The Elder Scrolls III: Morrowind (6,733 bytes)
      6: |engine=NDL NetImmerse
      9: ==[[Engine]]==
      16: * [[reflection]]: see environmental texture mapping; [[pixel-shaded]] water
      19: * [[texture]]: 32-[[bit depth]]
      20: ** [[texture filtering|filtering]]: [[bilinear]]
    20. Dragon's Lair 3D (3,380 bytes)
      8: |engine=proprietary
      27: * [[texture]]
      29: ** [[texture filtering|filtering]]: [[bilinear]]
      30: ** [[texturemapping|mapping]]: [[mip]]

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